Robert Shearman
6e95bfe85a
rpcrt4: Introduce a new function, safe_multiply, which will raise an
...
exception if a multiply overflows a 4-byte integer.
This will protect the unmarshaling code against attacks specifying a
large variance.
Use this new function in the conformant string functions to harden them
against attack.
2006-06-12 13:20:30 +02:00
Alexandre Julliard
236fd51020
uuid: Mark all GUID variables as hidden.
2006-06-12 12:01:38 +02:00
Alexandre Julliard
d74b280e95
dnsapi: DnsExtractRecordsFromMessage_A is not exported.
2006-06-12 12:01:06 +02:00
Alexandre Julliard
ce49817bc5
advapi32: Added spec entry for GetEffectiveRightsFromAclW.
2006-06-12 11:58:41 +02:00
Alexandre Julliard
dbfb3739aa
wined3d: Make all the local shader functions static.
2006-06-10 13:22:27 +02:00
Alexandre Julliard
e9cbc66e93
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
Pavel Roskin
6c5eff90d0
winecfg: Recognize all CD and floppy devices listed in Linux devices.txt.
2006-06-10 12:43:50 +02:00
Pavel Roskin
34d9d5a346
winecfg: Allow and prefer using A: and B: for floppies.
...
Pass drive type to allocate_letter(). Start search from 'A' for
floppies.
Fix missing parentheses in the DRIVE_MASK_BIT definition. It's a bug
that is triggered by non-sequential drive allocation.
2006-06-10 12:43:31 +02:00
Jason Green
42dd4653e3
wined3d: Change fog output variable name for GLSL shaders.
2006-06-10 12:43:10 +02:00
Jason Green
e8c97e9421
wined3d: Fix regression from register maps switch for ARB shaders.
...
I missed a register mask in the move to share the shader_hw_def()
function between pixel and vertex shaders for ARB shaders. Fixed
that, and made the GLSL version use the same mask for consistency.
2006-06-10 12:43:02 +02:00
Ivan Gyurdiev
a09c941677
wined3d: Enable CND/CMP for SHADER_ARB.
2006-06-10 12:42:09 +02:00
Ivan Gyurdiev
621f075fb9
wined3d: Print out sampler state names.
2006-06-10 12:41:54 +02:00
Ivan Gyurdiev
d44d0b5edb
wined3d: Downgrade Get*Shader FIXME to TRACE.
2006-06-10 12:41:44 +02:00
Detlef Riekenberg
e55b52fdd0
winspool/tests: Tests for GetPrintProcessorDirectory.
2006-06-10 12:41:34 +02:00
Saulius Krasuckas
072c11dc49
advapi32: Test RegSetValueEx[AW] for setting some sequential strings as one.
2006-06-10 12:41:27 +02:00
Alexandre Julliard
9a59ee76e4
msi: Make all the ops structures static and const.
2006-06-10 12:02:39 +02:00
Alexandre Julliard
ba5efc6c76
imagehlp: Remove the unused internal.c file.
2006-06-10 12:02:14 +02:00
Alexandre Julliard
cfc6c4891d
oleaut32: Make the virtual table functions static where possible.
2006-06-10 11:59:33 +02:00
Alexandre Julliard
ae525c1441
ole32: Make the virtual table functions static where possible.
2006-06-10 11:59:15 +02:00
Alexandre Julliard
c637fa3cc6
itss: Make the virtual table functions static where possible.
2006-06-10 11:58:27 +02:00
Alexandre Julliard
fa26809f0a
dxdiagn: Make the virtual table functions static where possible.
2006-06-10 11:58:14 +02:00
Alexandre Julliard
9d1d5c2aa2
dswave: Make the virtual table functions static where possible.
2006-06-10 11:58:01 +02:00
Alexandre Julliard
bbeeea4b88
dsound: Make the virtual table functions static where possible.
2006-06-10 11:57:48 +02:00
Alexandre Julliard
c44fc329f7
dpnet: Make the virtual table functions static where possible.
2006-06-10 11:57:38 +02:00
Alexandre Julliard
d37c555a48
dmusic: Make the virtual table functions static where possible.
2006-06-10 11:57:22 +02:00
Alexandre Julliard
f6da014c4b
dmsynth: Make the virtual table functions static where possible.
2006-06-10 11:57:03 +02:00
Alexandre Julliard
40feb043b1
dmstyle: Make the virtual table functions static where possible.
2006-06-10 11:56:49 +02:00
Alexandre Julliard
06ff754a95
dmscript: Make the virtual table functions static where possible.
2006-06-10 11:56:19 +02:00
Alexandre Julliard
12179978fb
dmloader: Make the virtual table functions static where possible.
2006-06-10 11:56:03 +02:00
Alexandre Julliard
4358b4d8e1
dmcompos: Make the virtual table functions static where possible.
2006-06-10 11:55:30 +02:00
Alexandre Julliard
c30d4ecd81
d3d9: Make the virtual table functions static where possible.
2006-06-10 11:51:05 +02:00
Alexandre Julliard
a34074c5db
d3dx8: Make the virtual table functions static where possible.
2006-06-10 11:50:26 +02:00
Alexandre Julliard
c3bd09e563
d3d8: Make the virtual table functions static where possible.
2006-06-10 11:48:24 +02:00
Andrew Talbot
02731de430
x11drv: Write-strings warnings fix.
2006-06-09 21:14:05 +02:00
Detlef Riekenberg
94543cb630
winspool: Add GetPrintProcessorDirectoryA.
2006-06-09 21:13:00 +02:00
Robert Shearman
70c34ccc47
oleaut32: We always pass in an IRpcChannelBuffer to IRpcStubBuffer::Invoke now,
...
so remove the case for it being NULL.
2006-06-09 21:11:32 +02:00
Robert Shearman
c60c28cf08
ole32: If IRpcStubBuffer_Invoke fails, we should raise an exception to
...
tell the RPC runtime that the call failed.
2006-06-09 21:11:20 +02:00
Robert Shearman
3d4e9d6a71
ole32: Register ISequentialStream for marshaling.
2006-06-09 21:11:09 +02:00
Robert Shearman
51e22f42bb
ole32: Implement CoQueryClientBlanket, CoImpersonateClient and
...
CoRevertToSelf on top of CoGetCallContext, which is a stub.
2006-06-09 21:11:02 +02:00
Robert Shearman
42c39675ea
ole32: Implement FTMarshalImpl_GetMarshalSizeMax.
2006-06-09 21:10:44 +02:00
Alexandre Julliard
b4629addbd
shell32: Use the standard DEFINE_GUID macro to define GUIDs.
2006-06-09 21:10:25 +02:00
Alexandre Julliard
49b3837504
riched32: Use the standard DEFINE_GUID macro to define GUIDs.
2006-06-09 21:10:01 +02:00
Alexandre Julliard
32f57b0214
ole32: Use the standard DEFINE_OLEGUID macro to define GUIDs.
2006-06-09 21:09:49 +02:00
Alexandre Julliard
707060913c
oleaut32: Use the standard DEFINE_OLEGUID macro to define GUIDs.
2006-06-09 21:09:35 +02:00
Jason Green
08295f4cfc
wined3d: GLSL shader cleanup patch.
...
- Based on comments from H. Verbeet
- Changed the distinction from .rgba & .xyzw masks to only use .xyzw
in GLSL shaders. They are interchangeable, and only served to make
the trace look more intuitive, but they don't always apply as-is, so
we'll just leave everything to .xyzw.
- Got rid of the "UseProgramObjectARB(0)" call in drawprim. If there
is no shader set on the next primitive, then that primitive will
call UseProgramObjectARB(0) when it begins to draw.
2006-06-09 21:09:03 +02:00
Pierre d'Herbemont
deab874424
dbghelp: Implement fetch_thread_info on powerpc.
2006-06-09 21:08:26 +02:00
Pierre d'Herbemont
6d0e51fb66
ntdll: Fix NtQueryInformationThread on non x86.
2006-06-09 21:08:14 +02:00
Robert Shearman
d98b73a17a
rpcrt4: Clear an object pointer during unmarshaling, otherwise we
...
could end up using the previously allocated memory even if it isn't
the right size, causing heap corruption.
2006-06-09 21:07:57 +02:00
Robert Shearman
578df90d6d
rpcrt4: Initialise pStubMsg->MemorySize to zero before calling ComplexStructMemorySize from NdrComplexArrayUnmarshall.
2006-06-09 21:07:44 +02:00
Robert Shearman
e3df112a39
rpcrt4: Don't raise an exception if there is no freer function - not all types have a freer.
2006-06-09 21:07:37 +02:00