Stefan Dösinger
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7fd246ebe3
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wined3d: Add copyright statements to state.c.
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2007-01-10 22:02:23 +01:00 |
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Stefan Dösinger
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fe6165db19
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wined3d: Attempt to remove some tabs smuggled in by xcode.
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2007-01-10 22:02:10 +01:00 |
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Stefan Dösinger
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953f8d7b37
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wined3d: Do not warn about unsupported point sizes if the default values are set.
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2007-01-10 22:01:57 +01:00 |
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Stefan Dösinger
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60ea760945
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wined3d: Avoid false resultarg warnings.
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2007-01-10 22:01:46 +01:00 |
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Stefan Dösinger
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d4b63bbd87
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wined3d: Store the scissor rect in the stateblock.
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2007-01-10 22:01:20 +01:00 |
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Stefan Dösinger
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222c531b1a
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wined3d: Count the framerate per swapchain, not globally.
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2007-01-10 22:00:47 +01:00 |
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Stefan Dösinger
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9b4920996e
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wined3d: Move material applying to the state table.
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2007-01-10 22:00:34 +01:00 |
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Stefan Dösinger
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dfeb40cbff
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wined3d: Remove the invymat from drawprim.c.
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2007-01-10 22:00:25 +01:00 |
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Stefan Dösinger
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329670c7f1
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wined3d: Do not reset the material.
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2007-01-10 22:00:17 +01:00 |
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Michael Stefaniuc
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33af3c5c83
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janitorial: Use the C standard for multiline strings.
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2007-01-10 12:28:19 +01:00 |
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Michael Stefaniuc
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290ae94e66
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wined3d: Remove stray '\' at end of lines.
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2007-01-09 12:03:50 +01:00 |
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Stefan Dösinger
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577f8db7cf
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wined3d: Fix np2 textures.
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2007-01-08 21:00:23 +01:00 |
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Stefan Dösinger
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9f2e0fa2e0
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wined3d: Do not try to read the vertex decl when the stateblock isn't finalized.
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2007-01-08 21:00:14 +01:00 |
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Stefan Dösinger
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2e55c196ee
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wined3d: Remove some unneeded context cache members from the device.
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2007-01-08 21:00:04 +01:00 |
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Stefan Dösinger
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d47ec21280
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wined3d: Vertex buffers can use the declaration from the device.
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2007-01-08 20:59:57 +01:00 |
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Stefan Dösinger
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6fb1869b98
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wined3d: Do not preload vertex buffers in unlock.
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2007-01-08 20:59:48 +01:00 |
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Stefan Dösinger
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b310e98693
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wined3d: Clean up drawprim a bit.
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2007-01-08 20:59:38 +01:00 |
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Stefan Dösinger
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478d22f742
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wined3d: Do not keep internal references on index buffers.
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2007-01-08 20:59:17 +01:00 |
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Stefan Dösinger
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3581d8e8d8
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wined3d: Do not keep internal references on vertex buffers.
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2007-01-08 20:59:06 +01:00 |
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Stefan Dösinger
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467fa4e702
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wined3d: Do not keep internal references on pixel shaders.
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2007-01-08 20:58:53 +01:00 |
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Stefan Dösinger
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7123d617a4
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wined3d: Do not keep internal references on vertex shaders.
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2007-01-08 20:58:45 +01:00 |
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Stefan Dösinger
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15f91b4ad3
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wined3d: Do not keep internal references to the vertex declaration.
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2007-01-08 20:58:36 +01:00 |
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Stefan Dösinger
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fdb62cbaeb
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wined3d: Do not activate vertex shaders needlessly.
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2007-01-08 20:58:21 +01:00 |
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Stefan Dösinger
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09ab812e79
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wined3d: Avoid negative draw start indices.
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2007-01-08 20:58:11 +01:00 |
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Stefan Dösinger
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8e37fcd266
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wined3d: Move applying shader constants to the state table.
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2007-01-08 20:57:57 +01:00 |
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Stefan Dösinger
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f2dfbe76c2
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wined3d: Remove the general query fixme.
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2007-01-08 20:57:03 +01:00 |
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Stefan Dösinger
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799770b992
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wined3d: Apply shaders in their state handlers.
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2007-01-08 20:56:51 +01:00 |
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Stefan Dösinger
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7e314011fb
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wined3d: Move debugging fixmes from drawprim to the stream source handler.
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2007-01-08 20:56:36 +01:00 |
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Stefan Dösinger
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27bac24acb
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wined3d: Re-add the fixed function stream source trace.
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2007-01-08 20:56:06 +01:00 |
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Stefan Dösinger
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d5f18e6a63
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wined3d: Move applying the gl stream sources to the state table.
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2007-01-08 20:55:51 +01:00 |
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Chris Robinson
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d8c67c3415
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wined3d: state_pointsprite should apply to all texture units.
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2007-01-04 21:36:59 +01:00 |
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H. Verbeet
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7ae71a92a2
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wined3d: Skip sampler state application for stages that aren't mapped to a texture unit.
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2007-01-04 21:23:42 +01:00 |
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H. Verbeet
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aced8de853
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wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit.
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2007-01-04 21:23:37 +01:00 |
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H. Verbeet
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c7fad607ba
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wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit.
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2007-01-04 21:23:31 +01:00 |
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H. Verbeet
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8c530333cb
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wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit.
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2007-01-04 21:18:10 +01:00 |
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Francois Gouget
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bbb2b7fd98
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Assorted spelling fixes.
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2007-01-04 11:27:31 +01:00 |
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Stefan Dösinger
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2ffc90d670
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wined3d: Dirtify the stream sources in DrawPrimitiveUP.
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2007-01-04 10:58:29 +01:00 |
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Stefan Dösinger
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51a9810693
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wined3d: Move decoding the streams to their own inline function.
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2007-01-04 10:58:20 +01:00 |
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Stefan Dösinger
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5d2ce97136
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wined3d: Catch NOP SetStreamSource changes.
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2007-01-04 10:58:02 +01:00 |
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Stefan Dösinger
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4e0f7ccd7d
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wined3d: Catch nop pixel shader changes.
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2007-01-04 10:57:49 +01:00 |
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Stefan Dösinger
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cd9a3517f3
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wined3d: Catch NOP vertex declaration changes.
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2007-01-04 10:57:41 +01:00 |
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Stefan Dösinger
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0d700bef5d
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wined3d: Break the viewport out of the vertex declaration state.
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2007-01-04 10:57:33 +01:00 |
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Stefan Dösinger
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d0f1c23c93
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wined3d: Select a proper texture unit in LockRect and dirtify the state.
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2007-01-03 11:20:06 +01:00 |
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Stefan Dösinger
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e26e3ee5f3
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wined3d: Remove d3ddevice_set_ortho.
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2007-01-03 11:19:55 +01:00 |
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Stefan Dösinger
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82bd0790ed
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wined3d: Move the projection matrix into its own state.
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2007-01-03 11:19:45 +01:00 |
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Stefan Dösinger
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a0ff9826ad
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wined3d: Break the lighting state out of the vertex decl.
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2007-01-03 11:19:31 +01:00 |
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Stefan Dösinger
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5fa0f7f775
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wined3d: Move the world matrix to the state table.
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2007-01-03 11:19:09 +01:00 |
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Stefan Dösinger
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20de200fa3
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wined3d: Move the functionality of primitiveInitState to the state table.
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2007-01-03 11:17:08 +01:00 |
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Stefan Dösinger
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a48bbc3611
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wined3d: Add a viewport state to the state table.
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2007-01-03 11:10:13 +01:00 |
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Stefan Dösinger
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438c172841
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wined3d: Move decoding the vertex declaration to the vertexshader state handler.
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2007-01-03 11:10:01 +01:00 |
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