Commit Graph

43568 Commits

Author SHA1 Message Date
Chris Robinson
8f46a51192 winemp3: Don't keep unused data buffered. 2008-02-21 12:52:59 +01:00
Alistair Leslie-Hughes
64683549b0 msxml3: Implement IDispatch for IXMLDOMNodeList. 2008-02-21 12:26:58 +01:00
Alistair Leslie-Hughes
f90fcca181 msxml3: Implement IDispatch for IXMLDOMImplementation. 2008-02-21 12:26:46 +01:00
Alistair Leslie-Hughes
93d1c2755a msxml3: Added PI tests. 2008-02-21 12:26:38 +01:00
Alistair Leslie-Hughes
8c4f9fe62c msxml3: Implement get_data for PI Nodes. 2008-02-21 12:26:29 +01:00
Alistair Leslie-Hughes
a2debce7c5 msxml3: Correct get_nodeValue for PI Nodes. 2008-02-21 12:26:19 +01:00
Alexandre Julliard
55165f87cc user32: Pass the modified SetWindowPos flags to the set_window_pos server request. 2008-02-20 14:41:09 +01:00
Alistair Leslie-Hughes
ea563709ef slc: Initial stub DLL. 2008-02-20 12:40:51 +01:00
Andrew Riedi
5b3f53baf9 user32: Test LoadImage() to load an icon as a cursor. 2008-02-20 12:36:06 +01:00
Dmitry Timoshkov
9f23c3f9d5 user32: Add a z-order test for owned popup windows. 2008-02-20 12:21:41 +01:00
Alistair Leslie-Hughes
3c4cc5fb88 msxml3: Implement put_dataType. 2008-02-20 12:09:49 +01:00
Alistair Leslie-Hughes
6277bd3fe1 msxml3: Implemented IDispatch for IXMLDOMAttribute. 2008-02-20 12:07:34 +01:00
James Hawkins
55b470545f msi: Forward MsiSourceListEnumSourcesA to a stub implementation of MsiSourceListEnumSourcesW. 2008-02-20 12:07:10 +01:00
Michael Stefaniuc
de66aebebd gdi32: Move EnumFontFamiliesEx16() to gdi16.c and reimplement it based on EnumFontFamiliesExW(). 2008-02-20 12:07:03 +01:00
Marcus Meissner
47b050a047 netapi32: Added some return value checking. 2008-02-20 12:06:54 +01:00
Roderick Colenbrander
8f18eeea35 wined3d: Let flush_to_framebuffer_drawpixels use a valid rect. 2008-02-20 12:06:46 +01:00
Andrew Talbot
0c4ffe4ff0 dmband: Assign to struct instead of using memcpy. 2008-02-20 12:06:40 +01:00
Marcus Meissner
8063d6572b winedump: Check return value of fetch_block (Coverity). 2008-02-20 12:06:36 +01:00
Detlef Riekenberg
1eb52667ac ddraw/tests: Avoid endless loop, when T&L is not supported. 2008-02-20 12:06:28 +01:00
Michael Stefaniuc
01cba07624 ddraw: Add missing unlock on error path. Found by Smatch. 2008-02-19 20:54:50 +01:00
Roy Shea
884e7e7b56 qmgr: Add some tests. 2008-02-19 20:47:57 +01:00
Roy Shea
5c51ad2c3f qmgr: Add ServiceMain. 2008-02-19 20:47:44 +01:00
Roy Shea
313a903a85 qmgr: Implement DLL server registration. 2008-02-19 20:47:38 +01:00
Stefan Leichter
9b478283c5 user32: Add some tests for GetMouseMovePointsEx. 2008-02-19 20:24:12 +01:00
Peter Oberndorfer
a73a0aa613 user32: Fix caption bar being drawn 1 pixel too high. 2008-02-19 20:20:34 +01:00
Alexandre Julliard
5721560e8b uuid: Fixed the CLSID_Picture_EnhMetafile definition. 2008-02-19 20:09:39 +01:00
Alexandre Julliard
427cd9183a uuid: Remove a few iids that don't belong here. 2008-02-19 20:09:19 +01:00
Alexandre Julliard
c0d6899945 dxguid: Add a few more iids. 2008-02-19 19:49:34 +01:00
David Adam
5f68960f6f d3dx8: Fix a typo in d3dx8math.h. 2008-02-19 18:08:54 +01:00
Gerald Pfeifer
db70edfc82 msi: Remove unused parameter to msi_comp_find_prodcode(). 2008-02-19 18:08:38 +01:00
Gerald Pfeifer
6bf0f0e1f6 msi: Adjust the signedness of three variables. 2008-02-19 18:08:28 +01:00
Lei Zhang
4868cde91d qedit: Add stub implementation of MediaDet. 2008-02-19 18:04:08 +01:00
Lei Zhang
e8551a073d qedit: Add tests directory and a simple test. 2008-02-19 18:03:21 +01:00
Lei Zhang
f4f7a5c5c9 qedit: Add MediaDet registration.
Much of the code is from quartz.
2008-02-19 18:02:00 +01:00
Lei Zhang
6e2ce69829 include: Add IMediaDet interface and MediaDet class. 2008-02-19 18:00:50 +01:00
Lei Zhang
121e8ebbbe include: Add ISampleGrabber interface. 2008-02-19 18:00:39 +01:00
Lei Zhang
3a69b83f1e include: Generate qedit.h, add ISampleGrabberCB interface. 2008-02-19 18:00:05 +01:00
Lei Zhang
080c0812bc qedit: Add the DirectShow ClassFactory. 2008-02-19 17:58:14 +01:00
Lei Zhang
6de8be71b3 qedit: Skeleton implementation of qedit.dll. 2008-02-19 17:57:23 +01:00
Alexandre Julliard
a319263230 server: Don't access the process after send_client_fd as it may have been killed. 2008-02-19 16:51:16 +01:00
Alexandre Julliard
41fbacefa1 Avoid the nounistd option that doesn't exist on older flex, define YY_NO_UNISTD_H instead. 2008-02-19 15:42:49 +01:00
Aric Stewart
a41e77448c gdi32: Japanese Windows had a default fallback Font SystemLink of Microsoft Sans Serif. Implement that for Japanese. 2008-02-19 14:56:22 +01:00
Stefan Dösinger
22f379ccac d3d9: Some Windows drivers do not like reversed fog.
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger
1a906aace7 d3d9: Do not expect consistent failures.
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger
27dd3428d7 d3d9: Add a stencil+culling test. 2008-02-19 14:48:08 +01:00
Stefan Dösinger
f952419651 wined3d: Enable the texcoord init workaround on radeon HD cards on MacOS. 2008-02-19 14:47:59 +01:00
Stefan Dösinger
e40bb4a8c3 wined3d: Create a VBO before returning memory.
The state manager calls GetMemory before it calls PreLoad on the VBO,
and PreLoad depends on finding the VBO in the strided vertex structure.
This can cause problems on the first draw which creates the vertex
buffer, because the first PreLoad creates the vbo and attempts to
convert with an incorrect strided structure.
2008-02-19 14:47:51 +01:00
Tony Wasserka
7dec20d84a d3dx9: Implement D3DXGetDriverLevel. 2008-02-19 14:39:56 +01:00
Tony Wasserka
b1dab9e5a5 d3dx9: Complete d3dx9core.h. 2008-02-19 14:39:45 +01:00
Tony Wasserka
7666315c37 d3dx9.h: Include d3dx9math.h before d3dx9core.h. 2008-02-19 14:35:15 +01:00