Commit Graph

34 Commits

Author SHA1 Message Date
Raphael Junqueira
705aec5a6f - defined D3DCOLOR_B macros to access byte values of D3DCOLOR
- use D3DCOLOR macros instead of using shift + masks
- fix a bug where diffuse.lpData checked instead of specular.lpData
- implement color fixup on ARB VShader compilation code:
 -> on input parameters using swizzle
 -> add is_color parameter on vshader_program_add_param
2005-11-15 12:03:13 +00:00
Francois Gouget
0edbaf7e80 Remove spaces before '\n' in traces. 2005-11-10 12:14:56 +00:00
Oliver Stieber
c62e978d54 Verify that the texture coordinate used in DrawStridedSlow is in range
before trying to referencing the associated data.
2005-11-07 11:13:26 +00:00
Oliver Stieber
44b4777972 Add checks for ARB_vertex_program before allowing vertex shaders to
use ARB_vertex_program.
2005-10-11 20:27:54 +00:00
Oliver Stieber
c99a3fafef Change the format of surface_SaveSnapshot to TGA from PPM and add
support for compressed textures and an alpha channel.
2005-09-27 10:49:59 +00:00
Oliver Stieber
1be54d8b79 Integrate hardware vertex shaders into the drawing pipeline. 2005-08-19 10:05:00 +00:00
Francois Gouget
fae73a1090 Assorted spelling fixes. 2005-08-17 09:56:24 +00:00
Francois Gouget
bcd56fe0e5 Assorted spelling fixes. 2005-08-12 18:22:06 +00:00
Oliver Stieber
e31bc6cea4 Moved support for non power 2 texture to hardware.
Fix for the texture state separation patches, ApplyTextureStates is
now called instead of being commented out.
2005-08-03 19:49:05 +00:00
Oliver Stieber
1f05577395 Improve on a fixup for the difference between opengl and directx pixel
centering of vertexes.
2005-08-03 19:14:19 +00:00
Oliver Stieber
d344162f41 Separate the setting of the DirectX texture and sampler states from
the setting of OpenGL states (now in applyTextureStateState and
applySamplerState).
2005-08-01 10:58:31 +00:00
Oliver Stieber
5615513877 Separate the management of DirectX states and openGL states. 2005-08-01 09:20:55 +00:00
Oliver Stieber
386470bedc Tidy up some of the formatting in drawprim and add missing strided
data.
2005-07-30 19:06:14 +00:00
Raphael Junqueira
cc8762a91e - add a new settings for vbo support
- use a struct to handle wined3d settings
- prepare VBO using some abstraction APIs
2005-07-24 17:11:33 +00:00
Gerald Pfeifer
8d43d251b7 Remove unused variable in primitiveConvertToStridedData(). 2005-07-22 18:27:04 +00:00
Oliver Stieber
f8079b6947 Correct a problem with the way that FVF vertex arrays containing
blends or orthographic is calculated.
2005-07-21 11:01:19 +00:00
Oliver Stieber
2125fa9d37 Fixed regression that occurred because changes to texture loading were
committed before changes to textures and states to support the change
were committed.
2005-07-21 10:32:48 +00:00
Oliver Stieber
18f3fcb1c2 Set mipmap levels correctly (even with ATI's buggy drivers). 2005-07-18 09:07:17 +00:00
Stefan Huehner
190e1597ff Fix some missing-declarations warnings. 2005-07-14 12:19:53 +00:00
Oliver Stieber
9253e0e39c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
Oliver Stieber
9f7e794ca6 Implement UpdateTexture and UpdateSurface in wined3d.
Allow NULL members of WINED3DSURFACE_DESC to be set to Surface_GetDesc
so that the whole structure doesn't have to be filled just to get back
one value.
2005-07-12 17:02:47 +00:00
Oliver Stieber
520c2f0870 Implemented basic non-power 2 texture in wined3d.
Also fixed a typo in drawprim that was causing vertex declarations to
crash.
2005-07-11 14:25:54 +00:00
Francois Gouget
28dc5a8afc Assorted spelling fixes. 2005-07-11 10:59:41 +00:00
Oliver Stieber
3b0b430824 Added support for vertex declarations to wined3d, it's the last patch
to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Oliver Stieber
403d118555 Change all references to updateStateBlock to references to stateBlock
in drawprim.
2005-07-06 19:02:38 +00:00
Oliver Stieber
abb11f30cd Implemented stateblocks in wined3d. 2005-07-05 14:05:18 +00:00
Oliver Stieber
67f2ad4563 - Volume now inherits Resource. This isn't the way Microsoft implements
the interface but it is more correct way (Microsoft even have a
  resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
  class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
  binds the texture instead of bind texture calling preload, bindTexture
  allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
  Resource_CleanUp that should be called by classes that implement
  BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Oliver Stieber
7b261656fd Added a stubbed out version of query to d3d9 and wined3d.
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Raphael Junqueira
b6317bd537 - a very basic blending support on fast drawing path (to have better
performances on last games)
- some defines for VBO support
2005-01-26 21:06:19 +00:00
Jason Edmeades
bcecddc084 - Add texture support for all the texture types for d3d9->wined3d.
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Jason Edmeades
c4de952eb5 Add Clear, Present and EndScene support and fix a bug in the drawing
code.
2004-12-14 11:54:27 +00:00
Jason Edmeades
2003c7ab11 Add {G,S}etRenderState and {G,S}etTextureStageState support, and
ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Alexandre Julliard
ebe3c529b1 Janitorial: C booleans must not be compared against TRUE. 2004-12-09 14:07:59 +00:00
Jason Edmeades
f738c146e2 Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00