Commit Graph

98 Commits

Author SHA1 Message Date
H. Verbeet
440ca84680 wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages). 2007-06-22 12:19:10 +02:00
Stefan Dösinger
a460a2df43 wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
Phil Costin
622f62d352 wined3d: Enable the loading and reloading of gamma corrected textures. 2007-06-07 13:02:04 +02:00
H. Verbeet
785771272a wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. 2007-06-06 12:10:47 +02:00
Stefan Dösinger
cd7ed61cfa wined3d: Do not enable GL_APPLE_client_storage for the dummy textures. 2007-06-04 12:52:10 +02:00
Felix Nawothnig
18c9e5d5d0 wined3d: Use GL_TEXTURE_2D for dummy textures. 2007-03-30 11:25:23 +02:00
H. Verbeet
23cd4475f6 wined3d: Correct various texture limits checks. 2007-03-13 11:53:28 +01:00
H. Verbeet
19d223cade wined3d: Store multiple constant indices per list entry. 2007-02-28 13:35:34 +01:00
H. Verbeet
1a07d3142c wined3d: Get rid of any remaining d3d9 stuff in stateblock.c. 2007-02-15 14:21:03 +01:00
Stefan Dösinger
acadf3f241 wined3d: Replace the light chain with a hashmap. 2007-02-14 20:44:58 +01:00
Stefan Dösinger
d4b63bbd87 wined3d: Store the scissor rect in the stateblock. 2007-01-10 22:01:20 +01:00
Stefan Dösinger
478d22f742 wined3d: Do not keep internal references on index buffers. 2007-01-08 20:59:17 +01:00
Stefan Dösinger
3581d8e8d8 wined3d: Do not keep internal references on vertex buffers. 2007-01-08 20:59:06 +01:00
Stefan Dösinger
467fa4e702 wined3d: Do not keep internal references on pixel shaders. 2007-01-08 20:58:53 +01:00
Stefan Dösinger
7123d617a4 wined3d: Do not keep internal references on vertex shaders. 2007-01-08 20:58:45 +01:00
Stefan Dösinger
15f91b4ad3 wined3d: Do not keep internal references to the vertex declaration. 2007-01-08 20:58:36 +01:00
Stefan Dösinger
197ec1c179 wined3d: Remove IWineD3DDevice_ApplyStateChanges. 2007-01-02 12:22:04 +01:00
Stefan Dösinger
8365b2819a wined3d: Catch nop sampler changes. 2006-12-20 17:09:08 +01:00
Stefan Dösinger
762af471e8 wined3d: Move WINED3DTSS_COLOROP to the state table. 2006-12-20 17:06:00 +01:00
Stefan Dösinger
1e264e5dd4 wined3d: Temporary disable nvrc junk texture skipping. 2006-12-20 17:05:11 +01:00
Stefan Dösinger
3e05e133f9 wined3d: Remove the unused tween factor stateblock member. 2006-12-11 12:47:04 +01:00
Stefan Dösinger
a628b99d63 wined3d: Remove the unused stateblock vertex blend member. 2006-12-11 12:46:55 +01:00
Ivan Gyurdiev
4934b7ae79 wined3d: Add D3DLINEPATTERN to the WINED3D namespace. 2006-10-31 12:11:09 +01:00
Ivan Gyurdiev
50130fdfdb wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace. 2006-10-31 12:11:01 +01:00
Ivan Gyurdiev
908853f63d wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace. 2006-10-30 12:06:17 +01:00
Ivan Gyurdiev
206d248e48 wined3d: Add D3DCMPFUNC to the WINED3D namespace. 2006-10-30 12:06:10 +01:00
Ivan Gyurdiev
2b6deb8637 wined3d: Add D3DSTENCILOP to the WINED3D namespace. 2006-10-30 12:06:03 +01:00
Ivan Gyurdiev
f5cc612842 wined3d: Add D3DFILLMODE to the WINED3D namespace. 2006-10-30 12:05:55 +01:00
Ivan Gyurdiev
02fb9f6f41 wined3d: Add D3DCULL to the WINED3D namespace. 2006-10-30 12:05:48 +01:00
Ivan Gyurdiev
16767d21e1 wined3d: Add D3DSHADEMODE to the WINED3D namespace. 2006-10-30 12:05:36 +01:00
Ivan Gyurdiev
042fa7be8b wined3d: Add D3DBLENDOP to the WINED3D namespace. 2006-10-30 12:05:31 +01:00
Ivan Gyurdiev
4eced8ea24 wined3d: Add D3DFOGMODE to the WINED3D namespace. 2006-10-30 12:05:24 +01:00
Ivan Gyurdiev
a648d4e3a3 wined3d: Set correct default for DMAPOFFSET sampler state. 2006-10-30 11:53:13 +01:00
Ivan Gyurdiev
5f79e80827 wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace. 2006-10-24 20:06:45 +02:00
Ivan Gyurdiev
10cbffb335 wined3d: Add D3DBLEND to the WINED3D namespace. 2006-10-24 20:06:38 +02:00
Ivan Gyurdiev
4f611bc0e0 wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev
997e670e12 wined3d: Add D3DTADDRESS to the WINED3D namespace. 2006-10-24 20:06:15 +02:00
Ivan Gyurdiev
9846602412 wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace. 2006-10-13 11:15:31 +02:00
Ivan Gyurdiev
6f0bb0f6fc wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace. 2006-10-13 11:14:33 +02:00
Ivan Gyurdiev
c912032aa5 wined3d: Add D3DTEXTUREOP to the WINED3D namespace. 2006-10-13 11:13:02 +02:00
Ivan Gyurdiev
ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
837027fcb7 wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace. 2006-10-11 12:18:53 +02:00
Ivan Gyurdiev
3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
H. Verbeet
09eb0c40a6 wined3d: Improve float constant loading a bit.
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
2006-08-21 12:17:42 +02:00
H. Verbeet
49f4c68e29 wined3d: Lookup GLSL float uniform locations only once per program. 2006-08-21 12:16:27 +02:00
H. Verbeet
efa5f78598 wined3d: Free the float constant map arrays for all stateblocks. 2006-08-21 12:16:06 +02:00
Jason Green
ac8f2c033c wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Jason Green
75950b5bf8 wined3d: Replace memset/memcpy routines on stateblock (fixes dynamic shader constants regression). 2006-07-24 12:57:34 +02:00