Henri Verbeet
915b91757f
wined3d: Store the destination relative addressing token as a struct wined3d_shader_src_param.
2009-04-20 14:13:08 +02:00
Henri Verbeet
0663eb9323
wined3d: Store the source relative addressing token as a struct wined3d_shader_src_param.
2009-04-20 14:13:00 +02:00
Henri Verbeet
d6ee7d59a8
wined3d: Create a relative addressing token for 1.x shaders in the frontend.
...
Rather than handling this in the backends. Note that the ARB backend always
assumes 1.x shaders.
2009-04-20 14:12:52 +02:00
Henri Verbeet
8ac4c98be2
wined3d: Store the source modifiers in struct wined3d_shader_src_param.
2009-04-15 15:57:35 -05:00
Henri Verbeet
b6668b0296
wined3d: Store the register index in struct wined3d_shader_src_param.
2009-04-15 15:57:30 -05:00
Henri Verbeet
4de1dba2c5
wined3d: Store the register type in struct wined3d_shader_src_param.
2009-04-15 15:57:25 -05:00
Henri Verbeet
ff62cab537
wined3d: Introduce struct wined3d_shader_src_param.
2009-04-15 15:57:19 -05:00
Henri Verbeet
463de24e7b
wined3d: Group instruction context information together in struct wined3d_shader_context.
2009-04-15 15:57:13 -05:00
Henri Verbeet
a7e2c2d70c
wined3d: Don't die if a vertex shader has samplers.
...
This fixes a regression introduced by 38239be58ca709ca107752ca7d3fee0763832725.
2009-04-15 15:57:00 -05:00
Henri Verbeet
d3fc7dca99
wined3d: Get rid of the "token" field from struct wined3d_shader_dst_param.
2009-04-14 15:25:07 -05:00
Henri Verbeet
18cdcc0b7e
wined3d: Pass a struct wined3d_shader_dst_param to shader_arb_get_write_mask().
2009-04-14 15:25:01 -05:00
Roderick Colenbrander
f2e2e3e499
wined3d: Report the driver description as reported by the Windows drivers when a device string is entered in our device table.
2009-04-13 17:35:44 -05:00
Roderick Colenbrander
c238541656
wined3d: Update Nvidia driver version information.
2009-04-13 17:35:25 -05:00
Tobias Jakobi
0c2514bd8f
wined3d: Rename some NP2 fixup variables and update comments.
2009-04-13 17:32:11 -05:00
Tobias Jakobi
9657e81429
wined3d: Add newline to fixme.
2009-04-13 17:32:03 -05:00
Tobias Jakobi
6e970c5d95
wined3d: glsl: Enable load_np2fixup_constants.
2009-04-10 14:00:58 +02:00
Tobias Jakobi
9b067a6ca5
wined3d: Add load_np2fixup_constants function to shader backend.
2009-04-10 14:00:50 +02:00
Stefan Dösinger
754b5cf2ad
wined3d: Deal with reserved shader constants in the backend.
...
This moves the GLSL and ARB specific reserved constants out of directx.c into
the get_caps methods of the shader backends. That way the number of reserved
constants remains in the backend.
GL_LIMITS({v/p}shader_constantsF) now contains the real number of constants as
advertised by GL instead of some mixture of GL info and backend implementation
specifics. This makes it easier for backends to decide how many constants to
use.
2009-04-10 11:22:55 +02:00
Stefan Dösinger
99d88c15ea
wined3d: Fix the drawRectPatch vertex count.
...
DrawPrimitive now accepts the number of vertices, not the number of
primitives. This code was forgotten in the patch that changed this.
We're drawing triangles, so we are drawing num_primitives * 3 vertices.
2009-04-10 11:14:45 +02:00
Stefan Dösinger
014c4bfc70
wined3d: Save some memory in vertex buffers.
...
In most cases we're fine with the vbo and glMapBuffer and never use the actual
heap memory copy. Try to stick to just the vbo copy and avoid allocating the
extra heap memory. In case it is needed(emulation or vertex conversion), fall
back to the old double buffering mode.
2009-04-10 11:14:32 +02:00
Henri Verbeet
3a5bbe6a0c
wined3d: Split vshader_program_add_param() in shader_arb_add_src_param() and shader_arb_add_dst_param().
2009-04-10 10:23:38 +02:00
Henri Verbeet
e6031afdfa
wined3d: Merge pshader_get_register_name() and part of vshader_program_add_param().
2009-04-10 10:23:33 +02:00
Henri Verbeet
9a28d273bc
wined3d: Explicitly pass the register type and index to pshader_get_register_name().
2009-04-10 10:23:24 +02:00
Henri Verbeet
62d9dc2177
wined3d: Store the relative addressing mode in struct wined3d_shader_dst_param.
2009-04-10 10:23:20 +02:00
Henri Verbeet
22e57d025c
wined3d: Store the destination shift in struct wined3d_shader_dst_param.
2009-04-10 10:23:15 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
f0efa97413
wined3d: Remove the buffer fvf.
2009-04-09 16:28:10 +02:00
Henri Verbeet
3a0eb81cea
wined3d: Get rid of a redundant strcat in shader_glsl_get_register_name().
2009-04-09 11:27:29 +02:00
Henri Verbeet
ff58255f4e
wined3d: Explicitly pass parameter properties to shader_glsl_get_register_name().
2009-04-09 11:27:25 +02:00
Henri Verbeet
f3e5e92a18
wined3d: Pass a struct wined3d_shader_dst_param to shader_glsl_get_write_mask().
2009-04-09 11:27:21 +02:00
Henri Verbeet
d299f865f7
wined3d: Add a separate function for converting write masks to strings.
2009-04-09 11:27:17 +02:00
Henri Verbeet
877e252681
wined3d: Only update the swizzle and use map for streams that are actually used in device_stream_info_from_strided().
...
This fixes a regression introduced by d7c7c768507a923902e9178f98343e22e4e22652
and exposed by ef2d70418383f03c6bf701caeb67129acc6d2453. Unfortunately having
EXT_vertex_array_bgra support masks the problem, which is why the regression
tests didn't catch it.
2009-04-09 11:27:10 +02:00
Henri Verbeet
2df49ea8ef
wined3d: Eliminate a useless local variable.
2009-04-08 11:42:24 +02:00
Henri Verbeet
9ec0b09d35
wined3d: Store usage and usage_idx in struct wined3d_shader_semantic.
...
Instead of the usage token.
2009-04-08 11:42:19 +02:00
Henri Verbeet
a1dedbdf58
wined3d: Properly check if input/output varyings are used.
2009-04-08 11:42:12 +02:00
Henri Verbeet
375780a5a8
wined3d: Fix some more 3 space indentation.
2009-04-08 11:42:05 +02:00
Henri Verbeet
d12e489272
wined3d: Store a struct wined3d_shader_dst_param in struct wined3d_shader_semantic.
2009-04-08 11:41:59 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Stefan Dösinger
2a7a237170
wined3d: Merge indexbuffer and buffer implementations.
2009-04-08 11:37:24 +02:00
Stefan Dösinger
3ed94329a3
wined3d: Use Map and Unmap for index buffers.
...
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00
Stefan Dösinger
dc80a3ede5
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC.
2009-04-08 11:36:02 +02:00
Stefan Dösinger
bc07ad0579
d3d8, d3d9: Don't rely on the wined3d buffer type.
2009-04-08 11:35:29 +02:00
Henri Verbeet
a4c942f606
wined3d: Simplify shader_glsl_cmp() and shader_glsl_cnd().
2009-04-07 14:22:00 +02:00
Henri Verbeet
a374ba54e5
wined3d: Simplify shader_glsl_color_correction().
2009-04-07 14:21:54 +02:00
Henri Verbeet
0f92bbc6bc
wined3d: Store the register type in struct wined3d_shader_dst_param.
2009-04-07 14:21:49 +02:00
Henri Verbeet
f7f61a58f4
wined3d: Explicitly pass register type and index to shader_is_scalar().
2009-04-07 14:21:44 +02:00
Henri Verbeet
6f66c1ddbd
wined3d: Store the write mask in struct wined3d_shader_dst_param.
2009-04-07 14:21:37 +02:00
Henri Verbeet
f0de1622d0
wined3d: Store the destination modifiers in struct wined3d_shader_dst_param.
2009-04-06 12:57:52 +02:00
Henri Verbeet
decc1cec9d
wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_add_dst_param().
2009-04-06 12:57:44 +02:00
Henri Verbeet
72aff27e0e
wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_append_dst_ext().
2009-04-06 12:57:37 +02:00