H. Verbeet
c2fe85e658
wined3d: Release the vertex declaration during stateblock cleanup.
2006-02-10 14:52:27 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
H. Verbeet
c6515ab307
wined3d: Update refcounts when storing references in IWineD3DStateBlockImpl_Capture.
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Move TRACEs to the top of their code blocks.
2006-02-06 11:32:13 +01:00
Francois Gouget
6526c3772d
Add trailing '\n's to ok() calls.
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Remove spaces before '\n' in traces.
2006-01-03 12:10:37 +01:00
Oliver Stieber
e76969b0d6
wined3d: Internal reference counting.
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Change most references to resources parent into references to the
resource, so that external reference counts match DirectX but object
aren't released if they are still referenced by the stateblock.
2005-12-15 10:25:47 +01:00
Oliver Stieber
aa9ce3577a
Added support for vertex and pixel shader constants that have no type
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i.e. they haven't been set yet or are clear.
2005-11-29 17:05:54 +01:00
Francois Gouget
6d442aeb34
Assorted spelling fixes.
2005-11-23 20:14:43 +01:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Oliver Stieber
1f2a9e2c31
Move the softwareVertexProcessing flag from the stateblock to the
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device because its state shouldn't be recorded in a stateblock.
2005-10-29 10:30:36 +00:00
Oliver Stieber
b3563daca2
Implement state tracking for pixel shader constants.
2005-09-28 10:13:00 +00:00
Oliver Stieber
0c2fcf2efe
Added support for state management of vertex shader constants via
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stateblocks.
2005-09-21 10:19:29 +00:00
Oliver Stieber
7df17cecce
Stop vertex shader constants from being set at the same time as the
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vertex shader when a stateblock is applied.
2005-09-19 14:30:34 +00:00
Oliver Stieber
3f24b9164d
Fix quite a few texturing problems and cases where text isn't being
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correctly displated.
2005-08-22 10:07:10 +00:00
Oliver Stieber
9b0b803b47
Add support for vertex shader constants to the stateblock.
2005-08-17 10:27:01 +00:00
Oliver Stieber
313b01073c
Track the state of softwareVertexProcessing.
2005-08-11 10:31:40 +00:00
Oliver Stieber
bbc4f86aeb
Fix stateblock loop errors.
2005-08-08 17:59:02 +00:00
Oliver Stieber
4e0f6a4501
Allow the WINED3DSBT_IMPL to be applied so that states can be synced
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between render target contexts.
2005-08-08 11:01:17 +00:00
Oliver Stieber
d344162f41
Separate the setting of the DirectX texture and sampler states from
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the setting of OpenGL states (now in applyTextureStateState and
applySamplerState).
2005-08-01 10:58:31 +00:00
Oliver Stieber
5615513877
Separate the management of DirectX states and openGL states.
2005-08-01 09:20:55 +00:00
Oliver Stieber
7cb748fed2
Makes sure any internal reference counting is passed onto the parent,
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any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Oliver Stieber
9253e0e39c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Oliver Stieber
abb11f30cd
Implemented stateblocks in wined3d.
2005-07-05 14:05:18 +00:00
Dmitry Timoshkov
eba47f1dfe
Make remaining OLE interface vtables const.
2005-06-06 19:50:35 +00:00
Oliver Stieber
7b261656fd
Added a stubbed out version of query to d3d9 and wined3d.
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Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
James Hawkins
11db0ea655
Use only stored result of Interlocked* in AddRef/Release.
2005-01-12 19:50:22 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
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created during device creation.
2005-01-09 17:37:02 +00:00
Jason Edmeades
c4de952eb5
Add Clear, Present and EndScene support and fix a bug in the drawing
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code.
2004-12-14 11:54:27 +00:00
Jason Edmeades
2003c7ab11
Add {G,S}etRenderState and {G,S}etTextureStageState support, and
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ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00
Jason Edmeades
289562eeb5
- Implement SetStreamSource
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- Ensure wined3d objects maintain a reference count of at least that
of the d3dx version.
2004-11-23 13:52:46 +00:00
Jason Edmeades
447d5ed048
Implement the beginnings of the stateblock class, and a first method
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to use it.
2004-10-21 20:59:12 +00:00