Austin English
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c012b1a13c
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wined3d: Add NVidia GeForce GT 630.
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2013-05-08 12:39:55 +02:00 |
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Stefan Dösinger
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76941eff00
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wined3d: Move gl_info->limits.max_texture_stages to d3d_info.
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2013-04-25 20:25:10 +02:00 |
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Stefan Dösinger
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ac99d53991
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wined3d: Move valid_rt_mask to wined3d_d3d_info.
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2013-04-25 20:25:10 +02:00 |
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Stefan Dösinger
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cb01fb27b1
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wined3d: Move max_ffp_textures to wined3d_d3d_info.
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2013-04-25 20:25:09 +02:00 |
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Stefan Dösinger
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768e8c098c
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wined3d: Move shader limits to wined3d_d3d_info.
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2013-04-25 20:25:09 +02:00 |
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Stefan Dösinger
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16e862ba9d
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wined3d: Add a new structure for d3d limits and other info.
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2013-04-25 20:25:07 +02:00 |
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Henri Verbeet
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471991eb9a
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wined3d: Introduce a wined3d_vertex_pipe_ops structure.
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2013-04-25 13:39:56 +02:00 |
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Henri Verbeet
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6fe9e0f033
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wined3d: Disable occlusion query support if the implementation has 0 counter bits.
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2013-04-23 15:35:08 +02:00 |
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Matteo Bruni
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1d17176a0d
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wined3d: Add ARB_internalformat_query2 GL extension.
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2013-04-22 17:55:33 +02:00 |
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Henri Verbeet
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ee6d17cd54
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wined3d: Add support for GL_ARB_debug_output.
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2013-04-19 10:43:40 +02:00 |
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Henri Verbeet
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5115f55eeb
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wined3d: Use WGL_ARB_create_context when available.
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2013-04-19 10:43:37 +02:00 |
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Henri Verbeet
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3004baeb62
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wined3d: Simplify wined3d_check_device_format().
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2013-04-18 11:42:57 +02:00 |
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Henri Verbeet
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ff48c3ba58
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wined3d: Properly check if a format has a conversion function in wined3d_check_device_format().
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2013-04-18 11:42:50 +02:00 |
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Henri Verbeet
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c0a84454c4
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
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André Hentschel
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a2bebdcc7c
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wined3d: Report Win 8 when appropriate.
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2013-04-04 19:30:08 +02:00 |
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Jérôme Gardou
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b7649efb2d
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wined3d: Initialize adapter device name even if opengl is not used.
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2013-04-03 11:33:16 +02:00 |
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Frédéric Delanoy
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8e9af2869c
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wined3d: Add NVIDIA GeForce 410M.
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2013-03-27 12:03:49 +01:00 |
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Daniel Jelinski
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d8a86da66e
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wined3d: Add NVidia GeForce 315M.
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2013-03-26 12:07:59 +01:00 |
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Andrew Talbot
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e6f5829ae1
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wined3d: Avoid signed-unsigned integer comparisons.
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2013-03-05 09:50:03 +01:00 |
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Stefan Dösinger
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3221e7fdd0
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wined3d: Reserve one vs constant on r200.
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2013-02-11 11:24:35 +01:00 |
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Stefan Dösinger
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425eab4cf9
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wined3d: Use the ARBfp ffp pipeline only if ARBfp is supported.
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2013-02-11 11:24:20 +01:00 |
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Michael Stefaniuc
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50a9fb579c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
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Henri Verbeet
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c9ca9c5a7e
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wined3d: Get rid of CheckBumpMapCapability().
The color fixup being supported is implied by WINED3DFMT_FLAG_TEXTURE.
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2013-01-28 14:05:41 +01:00 |
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Henri Verbeet
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4cdb03a76e
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wined3d: Get rid of CheckTextureCapability().
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2013-01-28 14:05:38 +01:00 |
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Henri Verbeet
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7c8dab24e6
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wined3d: Introduce a format flag for texturing.
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2013-01-28 14:05:34 +01:00 |
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Stefan Dösinger
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149a85c2e7
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d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
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2013-01-25 11:29:41 +01:00 |
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Henri Verbeet
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dc21460397
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wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
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2013-01-25 11:18:13 +01:00 |
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Henri Verbeet
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8347c67c69
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wined3d: Get rid of CheckWrapAndMipCapability().
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2013-01-24 14:33:05 +01:00 |
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Henri Verbeet
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63902bfd5c
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wined3d: Get rid of CheckPostPixelShaderBlendingCapability().
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2013-01-24 14:33:02 +01:00 |
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Henri Verbeet
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b882a70282
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wined3d: Properly set WINED3DFMT_FLAG_VTF in init_format_texture_info().
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2013-01-24 14:32:58 +01:00 |
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Henri Verbeet
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d6105c5f0f
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wined3d: Get rid of CheckFilterCapability().
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2013-01-23 12:48:45 +01:00 |
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Henri Verbeet
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6527277a58
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wined3d: Properly set WINED3DFMT_FLAG_FILTERING in init_format_texture_info().
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2013-01-23 12:48:41 +01:00 |
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Henri Verbeet
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3f21757702
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wined3d: Get rid of select_shader_mode().
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2013-01-23 12:48:34 +01:00 |
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Henri Verbeet
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c90a1e5e21
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wined3d: Get rid of CheckSrgbReadCapability().
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2013-01-22 12:13:49 +01:00 |
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Henri Verbeet
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9307327ede
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wined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in init_format_texture_info().
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2013-01-22 12:13:46 +01:00 |
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Henri Verbeet
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5ce220eb2f
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wined3d: Add sRGB writes to the shader backend and fragment pipe caps.
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2013-01-22 12:13:42 +01:00 |
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Henri Verbeet
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75a38fa2fa
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wined3d: Get rid of the select_shader_mode() call in wined3d_get_device_caps().
The shader backend already returns the correct caps.
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2013-01-21 12:51:20 +01:00 |
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Henri Verbeet
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c10c9fba76
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wined3d: Replace InitAdapters() with a function to initialize a single adapter.
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2013-01-18 13:29:04 +01:00 |
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Henri Verbeet
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d183f118cf
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wined3d: Introduce a separate function for intializing the adapter's framebuffer configs.
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2013-01-18 13:29:03 +01:00 |
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Henri Verbeet
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6c7cce55a7
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wined3d: Get rid of the "opengl" field in struct wined3d_adapter.
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2013-01-17 12:22:05 +01:00 |
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Henri Verbeet
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1249976eb6
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wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
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2013-01-17 12:22:01 +01:00 |
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Henri Verbeet
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f3dbbba48e
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wined3d: Initialize the various backends in wined3d_adapter_init_nogl() as well.
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2013-01-16 12:22:43 +01:00 |
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Henri Verbeet
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7595a58085
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ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.
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2013-01-14 11:01:53 +01:00 |
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Henri Verbeet
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85d12b320c
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wined3d: Recognize any "X.Org" GL vendor as Mesa.
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2013-01-03 16:43:36 +01:00 |
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Henri Verbeet
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cf4f09cf85
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wined3d: Simplify select_card_amd_mesa() a bit.
We can use the same code for the Gallium and "classic" drivers, and the
classic drivers are no longer supported upstream anyway.
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2013-01-03 16:43:32 +01:00 |
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Caron Jensen
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e51bd12315
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wined3d: Add new Radeon HD 6570 GL renderer string.
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2012-12-28 20:32:40 +01:00 |
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Jiang Yike
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44d5d3951b
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wined3d: Add recognition for NVIDIA GeForce GTX 660 Ti, 660, 650 Ti and 650.
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2012-12-19 14:38:59 +01:00 |
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Piotr Caban
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b71af96b9c
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wined3d: Recognize Nvidia GT610 card.
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2012-12-18 12:37:59 +01:00 |
|
Caron Jensen
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86cb15b235
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wined3d: Recognize Nvidia GT520 cards.
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2012-12-14 18:58:10 +01:00 |
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Henri Verbeet
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78984cf46c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
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