Ivan Gyurdiev
07f4f70487
wined3d: QueryInterface corrections.
2006-05-05 20:23:41 +02:00
Stefan Dösinger
e0c8773199
wined3d: Add a resource dumper.
2006-04-12 12:54:28 +02:00
Stefan Dösinger
edfe5d68ee
wined3d: Store the private data in IWineD3DResource::SetPrivateData.
2006-04-12 11:17:39 +02:00
Stefan Dösinger
9d67b4287e
wined3d: Rename return values from D3D* to WINED3D*.
2006-04-07 14:54:04 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
Oliver Stieber
ea6189e04b
Implement resource tracking, require for reset and evict managed
...
resources and provides extra sanity checks.
2005-07-26 10:34:15 +00:00
Oliver Stieber
fe80b4ea48
Implemented Get/Set/Free private data in resource.
2005-07-15 09:54:57 +00:00
Oliver Stieber
9253e0e39c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
Oliver Stieber
6a032491d3
Added basic memory management and tracking to wined3d.
2005-07-13 11:34:55 +00:00
Oliver Stieber
18857f1170
Add support for samplers.
...
Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
2005-06-24 11:53:07 +00:00
Dmitry Timoshkov
eba47f1dfe
Make remaining OLE interface vtables const.
2005-06-06 19:50:35 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
...
the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
Joris Huizer
8a6295a057
Get rid of some TRACE(..., This->resource.ref).
2005-01-19 16:59:01 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
...
created during device creation.
2005-01-09 17:37:02 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00
Jason Edmeades
289562eeb5
- Implement SetStreamSource
...
- Ensure wined3d objects maintain a reference count of at least that
of the d3dx version.
2004-11-23 13:52:46 +00:00
Jason Edmeades
db7a50582c
- Add support (as far as was previously) for the VertexBuffer and
...
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
set in the private header.
2004-10-14 00:32:04 +00:00