Commit Graph

235 Commits

Author SHA1 Message Date
Mike McCormack
d7b9a23afd gcc 4.0 -Wpointer-sign fixes (Reg* functions). 2005-07-06 19:08:05 +00:00
Francois Gouget
02c25a8981 Assorted spelling fixes. 2005-06-30 18:19:33 +00:00
Oliver Stieber
46e7c30a71 Implement swapchains. 2005-06-23 11:05:24 +00:00
Alexandre Julliard
ab88743c25 Moved a few registry keys from HKLM\Software\Wine to
HKCU\Software\Wine for consistency.
2005-06-20 16:04:32 +00:00
Oliver Stieber
e70e3ba0ff Change the way caps are sent between d3d9/d3d8 and wined3d to make it
easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Alexandre Julliard
2e4bca9db5 Added magic comments to all Wine-specific registry accesses to make
them easier to grep.
2005-06-13 18:56:00 +00:00
Kristiaan Lenaerts
605249eb61 gcc 4.0 compile fix. 2005-05-29 20:01:48 +00:00
Dmitry Timoshkov
4625628e67 Make some of the OLE interface vtables const. 2005-05-27 20:17:35 +00:00
Alexandre Julliard
34fa35dc99 Added rules for building import libraries in the individual dll
makefiles, and added support for building a .def.a static import
library too.
2005-05-09 14:42:30 +00:00
Alexandre Julliard
d62356aa1e Added rules to build import libraries in the individual dll makefiles.
Generate import libraries with the right name right away instead of
using an intermediate .spec.def file.
2005-05-07 12:39:52 +00:00
Alexandre Julliard
c3116c5e61 Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00
Raphael Junqueira
4ed37e03c6 Fix crash on drawStridedSlow. 2005-04-27 08:12:23 +00:00
Oliver Stieber
67f2ad4563 - Volume now inherits Resource. This isn't the way Microsoft implements
the interface but it is more correct way (Microsoft even have a
  resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
  class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
  binds the texture instead of bind texture calling preload, bindTexture
  allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
  Resource_CleanUp that should be called by classes that implement
  BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Jakob Eriksson
9ed61de9a2 Get rid of HeapAlloc casts. 2005-03-24 21:01:35 +00:00
Francois Gouget
93416cdaf7 Assorted spelling fixes. 2005-03-23 13:15:18 +00:00
Alexandre Julliard
d0ee9f9309 Avoid spaces before preprocessor directives, that's not portable. 2005-03-02 12:23:20 +00:00
Jason Edmeades
6bec623edb Correct handling of unusual vendor strings in d3d8, and check for a
stateblock before trying to release it in wined3d.
2005-02-24 10:05:06 +00:00
Carlos Lozano
b10ba61112 Check that pstream is not null. 2005-02-08 12:10:57 +00:00
Alexandre Julliard
f777d70a63 Only create an X window for top-level windows, not for child windows.
Get rid of the X client window too, it's no longer needed.
2005-01-31 16:34:07 +00:00
Paul Vriens
7a49e82dac - use Interlocked* functions in AddRef and Release.
- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Rémi Assailly
6063b542aa char -> const char fixes. 2005-01-24 11:29:44 +00:00
Jason Edmeades
41427857b1 Add render target support, and ensure there is a front and back buffer
created during device creation.
2005-01-09 17:37:02 +00:00
Eric Pouech
cf1d00bb08 Removed excessive statement (break after return or goto, not useful
break, not needed vars...)
2005-01-09 16:42:53 +00:00
Michael Stefaniuc
5ad7d858e0 Do not check for non NULL pointer before HeapFree'ing it. It's
redundant.
2004-12-23 17:06:43 +00:00
Alexandre Julliard
ebe3c529b1 Janitorial: C booleans must not be compared against TRUE. 2004-12-09 14:07:59 +00:00
Christian Costa
0de664aa73 S/W vshader fixes (spotted by Eric Pouech). 2004-12-06 16:11:38 +00:00
Eric Pouech
0a258964c2 Const correctness fixes. 2004-11-30 21:38:57 +00:00
Jason Edmeades
eba27af4f1 Add Get/Set Transform support, plus BeginScene (does nothing). 2004-11-28 15:04:41 +00:00
Tom Wickline
5c38e1b561 Version resources cleanup. 2004-11-23 13:59:34 +00:00
Jason Edmeades
289562eeb5 - Implement SetStreamSource
- Ensure wined3d objects maintain a reference count of at least that
  of the d3dx version.
2004-11-23 13:52:46 +00:00
Jason Edmeades
b9e2bedac1 Copy and tidy up the code from dx8 create device into wined3d. Call
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Francois Gouget
486d020c1b Don't define COBJMACROS in objbase.h.
Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Jason Edmeades
b519893e41 Move the GetDeviceCaps into the wined3d library and call from d3d9. 2004-10-06 00:05:29 +00:00
Jason Edmeades
c579fa6213 Move the Check* type functions into wined3d and copy from d3d9, and
flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Jason Edmeades
c3421ea434 Move into wined3d and call from d3d9 the GetAdapterId function and
copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00
Jason Edmeades
ae5a436873 - Make d3d8 know about the wined3d device and start using it.
- Move some of the screen mode related functions into wined3d and add
  untested support for the new d3d9 options of providing the format to
  some of the calls.
- Move other functions from the directx interface into the common
  library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
  creating utils.c to store them in. Eventually the ones in d3d8 will be
  removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00
Jason Edmeades
f901144d85 Don't hide and restore the window when changing it to be a popup
style.
2004-09-21 20:04:24 +00:00
Alexandre Julliard
f5f7a1822c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
Hans Leidekker
fe442b21f7 Fix signed/unsigned comparison warnings. 2004-09-08 01:23:57 +00:00
Alexandre Julliard
f714b39762 Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard
48c4bb3c31 Get rid of the non-standard ICOM_VTABLE macro. 2004-08-12 23:00:51 +00:00
Alexandre Julliard
0467ce9fd7 Get rid of the non-standard ICOM_VFIELD macro. 2004-08-12 19:52:49 +00:00
Jeroen Janssen
cead7c0e81 Updated some MSDN links in the code. 2004-07-30 00:03:02 +00:00
Christian Costa
810231c592 Some more texture ops fixes. 2004-06-21 23:53:59 +00:00
Raphael Junqueira
ac6f401056 - fix version string
- some fixes to ATI specific paths of set_tex_op (Christian needs to
  complete it)
- fix use of GL_SUPPORT(NV_TEXGEN_REFLECTION). I have used the wrong
  define, I'll get a brown paper bag :(
2004-06-14 16:57:41 +00:00
Raphael Junqueira
f86e64e1ae Compile fix. 2004-06-02 00:35:41 +00:00
Christian Costa
5b75c15b8b Implemented some texture operations using ATI_texture_env_combine3.
Fixed D3DTOP_LERP.
Fixed some checkGLcall error messages.
2004-05-28 03:39:42 +00:00
Raphael Junqueira
5f395061ef - the hardware GL vendors (NVidia and ATI) can support more than 95
constants (the Mesa bug) and VRally use the 0..95 indexes so fix it
- fix normalize for some HW VertexShader inputs
- trying to fix the combination of NV_texture_combine_4 with
texture_combine_EXT (impl of D3DTOP_DISABLE, D3DTOP_MODULATE for
NV_texture_combine_4)
- if shaders disabled declare to support 0 for MaxVertexShaderConst.
2004-05-27 01:56:56 +00:00
Christian Costa
483803ff42 Added retrieval of ATI info. 2004-05-21 20:53:19 +00:00
Marcus Meissner
e3a37c8a26 Revert broken strict aliasing fix. 2004-05-21 20:52:57 +00:00