Commit Graph

126 Commits

Author SHA1 Message Date
Henri Verbeet
e2021722fc ddraw: Add a separate function for palette initialization. 2010-08-20 13:21:23 +02:00
Henri Verbeet
584cb331a9 ddraw: Add a separate function for execute buffer initialization. 2010-08-20 13:21:22 +02:00
Henri Verbeet
a60c493986 ddraw: Add a separate function for device initialization. 2010-08-20 13:21:21 +02:00
Henri Verbeet
4b84c5e5b7 ddraw: Add a separate function for clipper initialization. 2010-08-19 11:18:20 +02:00
Henri Verbeet
759fd517aa ddraw: Add a separate function for parent initialization. 2010-08-19 11:18:16 +02:00
Henri Verbeet
921bd1bf9a ddraw: Add a separate function for viewport initialization. 2010-08-19 11:18:12 +02:00
Henri Verbeet
bf26c2c869 ddraw: Add a separate function for material initialization. 2010-08-19 11:17:57 +02:00
Henri Verbeet
c892ed497c ddraw: Add a separate function for light initialization. 2010-08-19 11:17:48 +02:00
Henri Verbeet
c5a14085d4 ddraw: Remove unused / redundant includes. 2010-08-19 11:17:41 +02:00
Henri Verbeet
fee9c1f2b5 ddraw: Remove a useless viewport callback. 2010-08-18 09:41:01 +02:00
Henri Verbeet
14399f6130 ddraw: Remove a useless material callback. 2010-08-18 09:40:55 +02:00
Henri Verbeet
06a44abc19 ddraw: Remove useless light callbacks. 2010-08-18 09:40:32 +02:00
Henri Verbeet
51a315386e ddraw: Use a less offensive handle table implementation for surfaces. 2010-07-30 11:36:03 +02:00
Henri Verbeet
91193b6eec ddraw: Use a less offensive handle table implementation for stateblocks. 2010-07-30 11:36:02 +02:00
Henri Verbeet
941aeade01 ddraw: Use a less offensive handle table implementation for matrices. 2010-07-29 17:33:36 +02:00
Henri Verbeet
0cb4de4542 ddraw: Use a less offensive handle table implementation for materials. 2010-07-29 17:33:35 +02:00
Henri Verbeet
ce8f6ecf6e ddraw: Merge the surface thunks into surface.c. 2010-07-20 13:13:04 +02:00
Henri Verbeet
6fb9ee0ee7 ddraw: Merge the ddraw thunks into ddraw.c.
Note how both ddraw 1 and ddraw 7 used the same IDirectDrawImpl_XXX naming
convention.
2010-07-20 13:13:04 +02:00
Henri Verbeet
f461b39b76 ddraw: Get rid of the useless "ddraw_owner" fields. 2010-07-19 14:49:07 +02:00
Henri Verbeet
e4a4065bbd ddraw: Register / unregister the ddraw window class from DllMain().
This avoids failing in DDRAW_Create() if a previous IDirectDrawImpl object
with the same pointer value was imporperly cleaned up. The improper cleanup is
of course the larger problem, but I don't believe that can be fixed without
making more invasive changes to ddraw.
2010-06-18 15:22:22 +02:00
Henri Verbeet
93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet
6c8636c337 ddraw: Mark internal symbols hidden. 2009-09-17 10:10:04 -05:00
Henri Verbeet
a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Stefan Dösinger
fd9b574e4e ddraw: Store the fvf in the ddraw buffer.
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Stefan Dösinger
513a493f00 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
Henri Verbeet
aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
David Adam
22bfd1396c ddraw: Implement ComputeSphereVisibility. 2009-02-26 15:13:25 +01:00
Henri Verbeet
9b5f3ed8f3 ddraw: Rename the main vtables to lpVtbl. 2009-01-22 15:28:22 +01:00
Henri Verbeet
b09b0fbf95 ddraw: Get rid of ddcomimpl.h. 2009-01-22 12:05:14 +01:00
Henri Verbeet
802f9c7e29 ddraw: Get rid of ICOM_OBJECT. 2009-01-22 12:05:07 +01:00
Henri Verbeet
4e38c2e943 ddraw: Get rid of ICOM_VFIELD_MULTI. 2009-01-21 11:16:41 +01:00
Henri Verbeet
2afa23867b ddraw: Add extern to some global variable declarations. 2009-01-16 13:30:08 +01:00
Henri Verbeet
a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Alexandre Julliard
23abbcb9b3 ddraw: Make some functions static. 2008-12-02 15:27:08 +01:00
Henri Verbeet
a6917b143d wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
Henri Verbeet
99a50b5396 ddraw: Make sure pWineDirect3DCreate and pWineDirect3DCreateClipper match the header. 2008-10-24 14:24:59 +02:00
Alexandre Julliard
e1ced22db1 ddraw: Convert source files to utf-8. 2008-10-18 19:19:45 +02:00
Stefan Dösinger
34b37fe241 d3d: Remove IWineD3DDevice::SetHwnd. 2008-08-19 12:22:05 +02:00
Stefan Dösinger
e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger
a47e7badb9 ddraw: Set ddraw caps in wined3d.
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Alexander Dorofeyev
cb5e06c944 ddraw: Implement FPU mode fixup in d3d7 device.
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every 
call and restore it back to original state before returning, if created in 
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a 
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Michael Karcher
606186d4c5 ddraw: Ensure to load wined3d before attempting to create a clipper. 2008-06-23 14:11:58 +02:00
Alexander Dorofeyev
8f72961e50 ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND from d3ddevice2 to d3ddevice3. 2008-05-05 19:55:13 +02:00
Alexander Dorofeyev
6a48e405db ddraw: Add possibility to ignore lights in viewport_activate.
Mostly NOP regarding existing functionality, but makes it possible to skip light 
activation when it's not needed (like when clearing).
2008-04-11 13:04:19 +02:00
Denver Gingerich
248ae8f112 ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate. 2008-03-11 15:30:37 +01:00
Stefan Dösinger
c5055fb3eb ddraw: Cope with Init3D failures. 2007-10-10 11:58:37 +02:00
Stefan Dösinger
f7597dee15 ddraw: Update the wined3d matrix if a current matrix handle is modified. 2007-07-06 19:29:39 +02:00
Stefan Dösinger
bfe631dfb9 ddraw: Hold the lock in creation functions. 2007-05-21 19:11:34 +02:00
Stefan Dösinger
5307dd2029 ddraw: Make the ddraw list lock a global dll lock. 2007-05-21 19:11:22 +02:00
Stefan Dösinger
bed50115ee ddraw: More tests and fixes on surface attachments. 2007-05-09 12:07:46 +02:00