Commit Graph

3545 Commits

Author SHA1 Message Date
Francois Gouget
e74efb5487 Assorted spelling fixes. 2009-08-11 12:35:38 +02:00
Henri Verbeet
cbd555bbc9 wined3d: Get rid of the unused vbo_mode setting. 2009-08-10 13:53:11 +02:00
Henri Verbeet
6794a57073 wined3d: Return ~0U for wined3d_log2i(0). 2009-08-10 13:53:05 +02:00
Henri Verbeet
3b06fc92f4 wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention. 2009-08-10 13:52:50 +02:00
Henri Verbeet
ac64bf6406 wined3d: Detect EXT_provoking_vertex. 2009-08-10 13:52:43 +02:00
Henri Verbeet
8d746c31ba wined3d: Properly handle negative loop step in shader_glsl_loop(). 2009-08-10 13:52:37 +02:00
Roderick Colenbrander
5a00c8053e wined3d: Get rid of two dead render target lock mode options. 2009-08-10 13:10:49 +02:00
Stefan Dösinger
4f9f8fef0b wined3d: Dirtify the correct state. 2009-08-07 14:57:09 +02:00
Stefan Dösinger
6f5a1d9a15 wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8. 2009-08-07 14:56:48 +02:00
Stefan Dösinger
296573caae d3d: Filter R8G8B8 in d3d8 and d3d9. 2009-08-07 14:56:40 +02:00
Stefan Dösinger
14eedc5be7 wined3d: Watch out about higher constants when clamping ps 1.x consts.
ps 1.x supports only 8 constants, so the shader load code dirtifies the
first 8 on a shader switch. However, the constant load code reloaded all dirty
consts with clamping. That potentially left constants > 8 clamped.
2009-08-07 14:56:33 +02:00
Henri Verbeet
35826e9761 wined3d: Fix a condition in record_lights(). 2009-08-07 12:11:35 +02:00
Henri Verbeet
41729ca919 wined3d: Check the return value of wglDeleteContext() in context_destroy_gl_resources(). 2009-08-07 12:11:27 +02:00
Henri Verbeet
7ed116da2e wined3d: Merge the context->current_rt check for rendertarget readback with the code above.
Also update the comments.
2009-08-07 12:11:17 +02:00
Henri Verbeet
0479fb13b5 wined3d: Explicitly pass the context to drawStridedSlow(). 2009-08-07 12:11:10 +02:00
Henri Verbeet
3bf0ad4528 wined3d: Explicitly pass the context to the shader_select() handler. 2009-08-07 12:11:06 +02:00
Stefan Dösinger
c6d3e75482 wined3d: Not all cards support float16 filtering. 2009-08-06 17:26:31 +02:00
Henri Verbeet
4c1b3de936 wined3d: Call the shader_load_np2fixup_constants() handler directly from inside the shader backend. 2009-08-06 17:26:30 +02:00
Henri Verbeet
03686cb6bd wined3d: Explicitly pass the context to the shader_load_constants() handlers. 2009-08-06 17:26:30 +02:00
Henri Verbeet
a7251f0f4e wined3d: Track render_offscreen in the context.
This makes sure the relevant states in FindContext() are actually marked dirty
when needed.
2009-08-06 17:26:30 +02:00
Henri Verbeet
b04e992a65 wined3d: Set the WINED3DTEXF_NONE entry in the minification lookup table to GL_NEAREST.
Although WINED3DTEXF_NONE is not a valid minification filter, having it in the
tables simplifies the lookup. GL_NEAREST is more appropriate than GL_LINEAR
though.
2009-08-06 17:26:29 +02:00
Henri Verbeet
7165bd19c1 wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
Henri Verbeet
9e8f7898c9 wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables.
Anisotropy and texture filters are orthogonal in GL. In D3D
D3DTEXF_ANISOTROPIC just selects the best (linear) filter type and enables
anisotropy.
2009-08-05 11:20:36 +02:00
Henri Verbeet
62ac872b36 wined3d: Remove a redundant check from basetexture_get_autogen_filter_type().
This is already initialized to an appropriate value in basetexture_init().
Also fix the indentation while we're at it.
2009-08-05 11:20:24 +02:00
Henri Verbeet
a86f31658b wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
Henri Verbeet
351d6de818 wined3d: Add functions to lookup texture filters. 2009-08-05 11:20:09 +02:00
Henri Verbeet
0f161dc10f wined3d: Remove some unused code. 2009-08-05 11:19:59 +02:00
Stefan Dösinger
2858f67a2a wined3d: Enable WINED3DFMT_R16G16B16A16_UNORM. 2009-08-05 11:19:46 +02:00
Stefan Dösinger
f3b39d9085 wined3d: Preload the correct texture location. 2009-08-05 11:19:35 +02:00
Stefan Dösinger
f53451ddac wined3d: Only use WINE_normalized_texrect if ARB_texture_np2 is supported. 2009-08-05 11:19:26 +02:00
Stefan Dösinger
2e9362d0fb wined3d: ARB clipplane init needs the helper constant. 2009-08-05 11:19:14 +02:00
Henri Verbeet
d4159adbc8 wined3d: Statically initialize the filter lookup tables.
Also add some comments.
2009-08-04 13:04:23 +02:00
Henri Verbeet
b30a31e09a wined3d: Set a more appropriate value for the ANISOTROPIC/NONE min/mip filter. 2009-08-04 13:04:11 +02:00
Henri Verbeet
25fe98e02b wined3d: Don't disable mipmapping if we lack EXT_texture_filter_anisotropic.
These don't have a whole lot to do with each other.
2009-08-04 13:04:05 +02:00
Henri Verbeet
efb78aca64 wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn't recognize the value.
It's a bit pointless to keep printing FIXMEs after the first time.
2009-08-04 13:03:44 +02:00
Henri Verbeet
10906e6b8e wined3d: Set the initial value of WINED3DTEXSTA_MAXANISOTROPY to 1. 2009-08-04 13:03:40 +02:00
Henri Verbeet
2f3e993e7e wined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT. 2009-08-04 13:03:34 +02:00
Henri Verbeet
b7812932bc wined3d: Don't respecify compressed textures in surface_upload_data().
Passing NULL to glCompressedTexImage2DARB() doesn't work particularly well
when both client storage and PBOs are enabled. Also, two years is long enough
to give driver developers a chance to fix the bug this was supposed to work
around.
2009-08-03 15:01:55 +02:00
Henri Verbeet
da1e5573da wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
Henri Verbeet
1d647283d5 wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability().
The OpenGL implementation might not support ARB_depth_texture, but that
doesn't mean we can't use the format for the depth buffer.
2009-08-03 15:01:34 +02:00
Henri Verbeet
43bfb240ad wined3d: Use the context's current render target the get the swapchain drawable size.
"surface" might point to the frontbuffer while we're rendering to the
backbuffer, etc.
2009-08-03 15:01:25 +02:00
Henri Verbeet
0047c55e86 wined3d: Handle destruction of a context's current render target. 2009-08-03 15:01:18 +02:00
Henri Verbeet
9baf7864c5 wined3d: Return proper NULLs from CreateContext(). 2009-07-24 13:11:01 +02:00
Henri Verbeet
be536ebe2f wined3d: Get rid of activeContext. 2009-07-24 13:10:57 +02:00
Henri Verbeet
c8fe24d29e wined3d: Explicitly pass the context to surface_load_ds_location(). 2009-07-24 13:10:47 +02:00
Henri Verbeet
2c71b85334 wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00
Henri Verbeet
fb77678e9f wined3d: Manage event queries in the context. 2009-07-24 13:10:28 +02:00
Henri Verbeet
4ab7af6575 wined3d: Manage occlusion queries in the context. 2009-07-24 13:10:19 +02:00
Leonid Lobachev
f6cc091d75 wined3d: Add missing calling convention specifiers. 2009-07-23 13:20:29 +02:00
Henri Verbeet
357ea123d9 wined3d: get_drawable_size() needs a context. 2009-07-23 11:22:25 +02:00