Commit Graph

619 Commits

Author SHA1 Message Date
Henri Verbeet
c672071db7 d3d9/tests: Make sure the device is released properly. 2009-06-23 11:47:59 +02:00
Henri Verbeet
ad05c39fd7 d3d9/tests: Release the query in test_occlusion_query_states(). 2009-06-23 11:47:53 +02:00
Henri Verbeet
6cc2f9573a d3d9/tests: Release the vertex buffer in test_null_stream(). 2009-06-23 11:47:49 +02:00
Paul Vriens
d8669f9e41 d3d9/tests: Use color_match ((logical || with non-zero constant). 2009-06-23 11:47:38 +02:00
Gerald Pfeifer
9b043744cd d3d9/tests: Fix three incorrect logic conditions. 2009-06-22 11:44:37 +02:00
Stefan Dösinger
2364ce08e5 d3d9: Add a SGN test. 2009-06-22 11:26:14 +02:00
Stefan Dösinger
b93136e0c3 d3d9: Add an aL indexing test. 2009-06-22 11:26:07 +02:00
Henri Verbeet
1e0b1e5487 d3d9: Use color_match() in the fog test. 2009-06-19 13:52:56 +02:00
Stefan Doesinger
f75dadfeb7 d3d9: Accept an alternative oFog->ps_3_0 handling. 2009-06-17 12:19:57 +02:00
Henri Verbeet
88162fabb8 wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
Henri Verbeet
4bc6b376e0 wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
Gerald Pfeifer
6383d5fee2 d3d9: Use correct constant types (WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT and WINED3DRTYPE_SURFACE instead of D3DRTYPE_SURFACE). 2009-06-11 11:53:54 +02:00
Henri Verbeet
621da64245 wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
Gerald Pfeifer
f39e7182e1 d3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT as appropriate. 2009-06-03 11:27:34 +02:00
Alexandre Julliard
2449eea0fd d3d9/tests: Skip CheckDeviceMultiSampleType test if not available. 2009-06-01 16:16:04 +02:00
Henri Verbeet
59268f7924 d3d9: Having a NULL rendertarget isn't a failure. 2009-05-29 11:26:50 +02:00
Louis Lenders
06936f04c0 wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE. 2009-05-28 15:02:08 +02:00
Henri Verbeet
13a05caa97 wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Stefan Dösinger
6492622350 wined3d: sincos for vertex shaders.
SCS is unfortunately a fragment program only instruction. If we have the NV
extensions we can use SIN and COS. Otherwise we have to approximate sine and
cosine with a taylor series. Luckily we're provided with the necessary
constants by the application.
2009-05-27 11:56:53 +02:00
Louis Lenders
f9b9f73991 d3d9/tests: Add simple test to show that QualityLevels is not zero, when we call CheckDeviceMultiSampleType with D3DMULTISAMPLE_NONE. 2009-05-27 11:55:04 +02:00
Henri Verbeet
f0e303b0f2 wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader(). 2009-05-26 13:49:55 +02:00
Henri Verbeet
9a579a43b1 wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
Austin English
68ccd08952 d3d9/tests: Sign compare fix. 2009-05-08 14:30:51 +02:00
Stefan Dösinger
31f5b01f9a wined3d: Add a point size test.
It shows that our current behavior (enabling coord_replace on all
units) is correct.
2009-05-08 12:17:04 +02:00
Stefan Dösinger
9f1731edb6 d3d: Limit d3d8 and d3d9 vshader constants to 256.
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00
David Adam
758777d1e2 d3d9: Fix a copy/paste error in test. 2009-04-27 13:23:19 +02:00
David Adam
33eb939390 wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled. 2009-04-24 11:51:27 +02:00
Henri Verbeet
6f33b97c94 wined3d: Get rid of the shared_handle parameter.
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
David Adam
d993f85167 d3d9: Add tests for IDirect3D9Device_Reset. 2009-04-22 12:55:48 +02:00
Stefan Dösinger
cb1c9dcda9 d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Stefan Dösinger
f0efa97413 wined3d: Remove the buffer fvf. 2009-04-09 16:28:10 +02:00
Stefan Dösinger
77e6dcca02 d3d9: Store the FVF in the d3d9 vertex buffer. 2009-04-09 16:27:52 +02:00
Stefan Dösinger
513a493f00 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
Stefan Dösinger
3ed94329a3 wined3d: Use Map and Unmap for index buffers.
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00
Stefan Dösinger
dc80a3ede5 d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC. 2009-04-08 11:36:02 +02:00
Stefan Dösinger
bc07ad0579 d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
Henri Verbeet
4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
6f206c75ec wined3d: Don't create an END element for wined3d vertex declarations.
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Henri Verbeet
8a0fc70584 d3d9: Don't depend on specific display modes in test_reset(). 2009-03-26 14:47:42 +01:00
Henri Verbeet
49c22d6100 d3d9: Properly initialize the viewport dimensions. 2009-03-26 14:47:34 +01:00
Henri Verbeet
db9bd91893 d3d9: Fix some indentation. 2009-03-26 14:47:28 +01:00
Henri Verbeet
fd3d769a12 d3d9: Fix locking.
It appears there are some calls to wined3d missing critical sections.
2009-03-23 14:08:03 +01:00
Henri Verbeet
435b528e83 d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
Henri Verbeet
82dd5bc2a1 d3d9: Get rid of basetexture.c. 2009-03-23 14:08:02 +01:00
Michael Stefaniuc
2df012a01a d3d9/tests: Use LONG instead of long. 2009-03-23 12:41:14 +01:00
Michael Stefaniuc
8e64efeeec d3d9/tests: Fix some ok() strings in the fog test. 2009-03-12 13:09:54 +01:00
Michael Stefaniuc
a242d601cc d3d9/tests: Limit the back buffer to 800x600 in the scissor size test. 2009-03-12 13:09:54 +01:00
Henri Verbeet
39ae94d0b3 d3d9: Present parameters are an array when D3DCREATE_ADAPTERGROUP_DEVICE is specified. 2009-03-11 13:03:33 +01:00
Henri Verbeet
1b9a6fb4e9 d3d9: Fix some sign compare warnings. 2009-03-09 14:44:09 +01:00
Henri Verbeet
09f21f3fd8 d3d9: Improve IDirect3DDevice9::SetFVF() code flow. 2009-03-06 15:38:19 +01:00