Alexander Dorofeyev
f24289e49a
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DQueryImpl_Release.
2008-04-07 21:17:55 +02:00
Alexander Dorofeyev
5ccf91b705
wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch.
2008-04-07 21:17:49 +02:00
Alexander Dorofeyev
2157c7d76c
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ResourceReleased.
2008-04-07 21:17:37 +02:00
Alexander Dorofeyev
a2017f4f21
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ColorFill.
2008-04-07 21:17:31 +02:00
Alexander Dorofeyev
7c261553d0
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Uninit3D.
2008-04-07 21:17:26 +02:00
Alexander Dorofeyev
29b38bc886
wined3d: Implement CONVERT_RGB32_888 conversion.
2008-04-07 21:17:15 +02:00
Alexander Dorofeyev
2f9e8a901c
wined3d: Don't copy the extra line.
...
biSizeImage has an extra line added to it, and passing it to memcpy can cause a
crash.
2008-04-07 21:17:06 +02:00
Aric Stewart
e7c00ca727
imm32: Properly handle unicode and non unicode IMEs with SetCompositionString.
2008-04-07 20:53:23 +02:00
Aric Stewart
b72dcd114d
imm: Default context and hwnd are per thread so store that data in a thread local storage.
2008-04-07 20:53:05 +02:00
Aric Stewart
7fd05b01ae
imm32: Make use of of the loaded IME for all processing.
2008-04-07 20:49:02 +02:00
Aric Stewart
26b8aa43a0
winex11: Have all xim interaction pass through the new x11drv IME interface.
2008-04-07 20:48:00 +02:00
Aric Stewart
f4fd36e543
imm32: Implement ImmGetImeMenuItems using loaded IME.
2008-04-07 20:47:29 +02:00
Aric Stewart
2a8a18fc5b
imm32: Load a default IME if a specific one is not specified. This defaults to x11.
2008-04-07 20:47:08 +02:00
Aric Stewart
467ab8a065
imm32: Implement ImmConfigureIME using the loaded IME.
2008-04-07 20:45:35 +02:00
Aric Stewart
6dca48feaf
winex11: Add IME functionality to winex11drv.
...
All XIM interaction will soon pass through this functionality instead
of directly to imm32.
2008-04-07 20:44:43 +02:00
Reece Dunn
d03f4d2a49
tools/msvcmaker: Suppress deprecation warnings on VC8 and above.
2008-04-07 20:35:49 +02:00
Dmitry Timoshkov
1bf824e0b0
winex11.drv: Do not set window type to utility to avoid a Metacity bug.
2008-04-07 20:35:27 +02:00
Dmitry Timoshkov
0fdd381f26
gdi32: Move negative lfWidth test into a separate body, skip the test if there is no 'x' in the font.
2008-04-07 20:34:49 +02:00
Dmitry Timoshkov
c5d07b7c22
gdi32: Fix lfWidth before caching the font to avoid duplicate entries in the cache.
2008-04-07 20:34:37 +02:00
Alexandre Julliard
cf4c2e0b54
user32: Fix list_window_parents when run in the desktop process.
2008-04-07 20:34:24 +02:00
Alexandre Julliard
85241fbe5b
libwine: Only use the last line of the git version description.
2008-04-07 17:38:27 +02:00
Alexandre Julliard
334e88bc02
winex11: Don't set NET_WM_STATE on the desktop window.
2008-04-07 17:34:47 +02:00
Andrew Talbot
2ae8e87616
advapi32: Do not call MIDL_user_free() with pointer to stack memory.
2008-04-07 13:39:32 +02:00
Francois Gouget
8a18e0e43a
Assorted spelling fixes.
2008-04-07 13:36:18 +02:00
Francois Gouget
e1ee7a3b8b
fusion/tests: Fix compilation on systems that don't support nameless unions.
2008-04-07 13:36:18 +02:00
Francois Gouget
0d0c4a355b
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-04-07 13:36:18 +02:00
Francois Gouget
93b450d4ec
wineboot: Make sure COBJMACROS is defined before objidl.h is included.
2008-04-07 13:36:18 +02:00
Francois Gouget
1aa72f7e47
services: Add a trailing '\n' to a couple of Wine traces.
2008-04-07 13:36:17 +02:00
Jacek Caban
7d95c210c8
jscript: Added IObjectSafety implementation.
2008-04-07 13:36:17 +02:00
Jacek Caban
d02c37aa4e
mshtml: Remove unneeded includes.
2008-04-07 13:36:17 +02:00
Jacek Caban
b024cd6de2
mshtml: Don't crash if nsWebBrowser could not be created.
2008-04-07 13:36:17 +02:00
Jacek Caban
9c352a11cc
mshtml: Added IHTMLWindow2::get_navigator implementation.
2008-04-07 13:36:17 +02:00
Austin English
f4c4488df8
Spelling fixes.
2008-04-07 13:36:17 +02:00
Vitaliy Margolen
bc325ac268
winex11: Properly report state of the caps-lock and num-lock and scroll-lock keys.
2008-04-07 13:01:13 +02:00
Vitaliy Margolen
b4d99eebbb
winex11: Get the ScrollLock mask.
2008-04-07 12:58:34 +02:00
Dmitry Timoshkov
751a71a044
winex11: Change the priority of evaluated window styles to workaround a Metacity bug with handling of utility windows.
2008-04-07 12:15:26 +02:00
Dmitry Timoshkov
1f35b6e62e
gdi32: Fully initialize face->ntmFlags on font load.
2008-04-07 12:14:14 +02:00
Hwang YunSong(황윤성)
a96ad868ff
progman: Updated Korean resource.
2008-04-07 12:14:09 +02:00
Alexander Nicolaysen Sørnes
bc9f05f50b
shell32: Update Norwegian Bokmål resource.
2008-04-07 12:13:54 +02:00
Alexander Nicolaysen Sørnes
7d712909bb
oledlg: Fix control class in Norwegian Bokmål resource.
2008-04-07 12:13:51 +02:00
Alexander Nicolaysen Sørnes
0f39218860
comdlg32: Update Norwegian Bokmål resource.
2008-04-07 12:13:48 +02:00
Roderick Colenbrander
f04d870a8d
wined3d: Remove a PBO when a converted surface is detected.
...
This can happen e.g. when suddenly color keying is activated and at
some stages we don't know if we will need conversion at PBO creation
time.
2008-04-07 12:05:54 +02:00
Roderick Colenbrander
0efefef34b
wined3d: Use the render target its palette when performing a texture copy as the texture doesn't hold one.
2008-04-07 12:05:39 +02:00
Hans Leidekker
e547cf7043
winebrowser: Convert to Unicode.
2008-04-07 12:05:22 +02:00
Rico Schüller
29713df8d9
d3d9: fix two copy and paste mistakes.
2008-04-07 12:05:13 +02:00
Rico Schüller
82521353f5
d3d9: Make the shader test more precision tolerant.
2008-04-07 12:05:06 +02:00
Stefan Dösinger
c65020646c
d3d9: Run the visual test with hardware vertex processing.
2008-04-07 11:49:39 +02:00
Stefan Dösinger
5b7ad3ad61
d3d9: Fix a few ok conditions in the visual tests.
2008-04-07 11:49:27 +02:00
Stefan Dösinger
b245c37ce6
d3d9: Accept nvidia hardware vp garbage.
...
Apparently nvidia cards do not like 3.0 vshader + fixed function fragment
processing, so accept their result. This has no implementation implications
for Wine because we need the code to support the 3.0+ffp combination to
handle 3.0+1.x and 3.0+2.0 shader combinations too
2008-04-07 11:49:20 +02:00
Stefan Dösinger
3ec49a32f2
d3d9: Read from a slightly different spot in a test.
2008-04-07 11:48:46 +02:00