Stefan Dösinger
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f260248650
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wined3d: Make WINED3DRS_RANGEFOGENABLE a nogl state.
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2006-12-11 12:43:13 +01:00 |
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Stefan Dösinger
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6175273c28
|
wined3d: Move fog states to the state table.
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2006-12-11 12:42:59 +01:00 |
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Stefan Dösinger
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8d7243192a
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wined3d: Move WINED3DRS_STENCILWRITEMASK to the state table.
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2006-12-11 12:42:46 +01:00 |
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Stefan Dösinger
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0d9ae20883
|
wined3d: Move stencil states to the state table.
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2006-12-11 12:42:27 +01:00 |
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Stefan Dösinger
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0772bb49e4
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wined3d: Move WINED3DRS_SPECULARENABLE to the state table.
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2006-12-11 12:42:14 +01:00 |
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Stefan Dösinger
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287c6247ab
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wined3d: Move WINED3DRS_TEXTUREFACTOR to the state table.
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2006-12-11 12:42:04 +01:00 |
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Stefan Dösinger
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ac26172c2d
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wined3d: Move WINED3DRS_BLENDOP to the state table.
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2006-12-11 12:41:51 +01:00 |
|
Stefan Dösinger
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89e999ac71
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wined3d: Move clipping states to the state table.
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2006-12-11 12:41:21 +01:00 |
|
Stefan Dösinger
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c88efeef05
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wined3d: Move alpha states to the state table.
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2006-12-11 12:40:27 +01:00 |
|
Stefan Dösinger
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d30f1527cc
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wined3d: Implement IWineD3DDevice::Reset.
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2006-12-11 12:40:13 +01:00 |
|
Chris Robinson
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36be22a6db
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wined3d: Reduce the number of error messages.
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2006-12-11 12:18:46 +01:00 |
|
Stefan Dösinger
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1f07e4af18
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wined3d: Move blending related states to the state table.
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2006-12-08 12:25:53 +01:00 |
|
Stefan Dösinger
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28cc3c8d6b
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wined3d: Move WINED3DRS_AMBIENT to the state table.
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2006-12-08 12:25:28 +01:00 |
|
Stefan Dösinger
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2ac48e8154
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wined3d: Move WINED3DRS_ZFUNCENABLE to the state table.
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2006-12-08 12:25:20 +01:00 |
|
Stefan Dösinger
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8879c7d8dd
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wined3d: Move WINED3DRS_ZWRITEENABLE to the state table.
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2006-12-08 12:25:09 +01:00 |
|
Stefan Dösinger
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bb622e81bd
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wined3d: Move WINED3DRS_DITHERENABLE to the state table.
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2006-12-08 12:24:55 +01:00 |
|
Stefan Dösinger
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68f1082284
|
wined3d: Move WINED3DRS_SHADEMODE to the state table.
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2006-12-08 12:24:45 +01:00 |
|
Stefan Dösinger
|
e4b4c040f0
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wined3d: Move WINED3DRS_CULLMODE to the state table.
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2006-12-08 12:24:31 +01:00 |
|
Stefan Dösinger
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bb564dc6fa
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wined3d: Move WINED3DRS_ZENABLE to the state table.
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2006-12-08 12:24:21 +01:00 |
|
Stefan Dösinger
|
53e788956a
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wined3d: Move WINED3DRS_LIGHTNING to the state table.
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2006-12-08 12:24:14 +01:00 |
|
Stefan Dösinger
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de96320421
|
wined3d: Move WINED3DRS_FILLMODE to the state table.
|
2006-12-07 21:10:54 +01:00 |
|
Stefan Dösinger
|
2a24e84a65
|
wined3d: Add render states to the state table.
|
2006-12-07 21:10:26 +01:00 |
|
Stefan Dösinger
|
c0268c7840
|
wined3d: Create the state table.
|
2006-12-07 21:10:07 +01:00 |
|
Markus Amsler
|
3fd04308ab
|
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
|
2006-12-06 12:39:30 +01:00 |
|
Markus Amsler
|
50a0c21265
|
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
|
2006-12-06 12:39:14 +01:00 |
|
Markus Amsler
|
cb8652947a
|
d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain.
|
2006-12-06 12:39:00 +01:00 |
|
Markus Amsler
|
2946f7a267
|
d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
|
2006-12-06 12:38:51 +01:00 |
|
Markus Amsler
|
04ae4596ff
|
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
|
2006-12-06 12:38:37 +01:00 |
|
Jan Zerebecki
|
9c58bce158
|
wined3d: Add err for failure case in CheckDepthStencilMatch.
|
2006-12-04 20:05:09 +01:00 |
|
Jan Zerebecki
|
ee44a19966
|
wined3d: Fix CreateFakeGLContext to work with a foreign context.
|
2006-12-04 20:00:50 +01:00 |
|
Jan Zerebecki
|
1075367493
|
wined3d: Avoid XFree on NULL in CheckDeviceType.
|
2006-12-04 18:53:19 +01:00 |
|
Jan Zerebecki
|
3d6ffee021
|
wined3d: Rearrange code in CheckDeviceType.
|
2006-12-04 18:37:59 +01:00 |
|
Jan Zerebecki
|
0d66f794d1
|
wined3d: Add warn trace for INVALIDCALL case in CheckDeviceType.
|
2006-12-04 18:37:23 +01:00 |
|
Markus Amsler
|
a60d4b2d2f
|
d3d: Pass the superior creating object down to the callback functions.
|
2006-12-04 12:40:38 +01:00 |
|
Vitaliy Margolen
|
81c7c00bb2
|
wined3d/d3d9: Pitch for DXTn textures can not be 0. With tests.
|
2006-12-04 12:38:16 +01:00 |
|
Markus Amsler
|
3127eac2bd
|
wined3d: Remove duplicated code.
|
2006-12-01 12:27:13 +01:00 |
|
Markus Amsler
|
f8e7ddd798
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58 .
|
2006-11-30 16:04:00 +01:00 |
|
Markus Amsler
|
b657cd5f58
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54 .
|
2006-11-30 16:04:00 +01:00 |
|
Markus Amsler
|
f5204b8afe
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6 .
|
2006-11-30 16:04:00 +01:00 |
|
Markus Amsler
|
5bec2f57a1
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88 .
|
2006-11-30 16:04:00 +01:00 |
|
Markus Amsler
|
3a270375d7
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
This reverts commit 16b1e046d8 .
|
2006-11-30 16:03:59 +01:00 |
|
Markus Amsler
|
9dd81f64cb
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
This reverts commit 5c4008719c .
|
2006-11-30 16:03:59 +01:00 |
|
Markus Amsler
|
c40501db50
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.".
This reverts commit f84f687e6d .
|
2006-11-30 16:03:59 +01:00 |
|
Markus Amsler
|
0bff261cfa
|
Revert "d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.".
Removing COM in d3d is not feasible as long as we use inheritance. So
stick to the COM refcount rules.
This reverts commit 3fd8fe089c .
|
2006-11-30 16:03:59 +01:00 |
|
H. Verbeet
|
7e4d3d951e
|
wined3d: Set the initial FBO depth stencil when creating the device.
|
2006-11-28 12:22:48 +01:00 |
|
H. Verbeet
|
9c1a61b6e6
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wined3d: Delete the device's FBO when destroying the device.
|
2006-11-28 12:22:40 +01:00 |
|
H. Verbeet
|
533dcbf170
|
wined3d: Use the texture sampling function in a few more instructions (GLSL).
|
2006-11-28 12:22:32 +01:00 |
|
H. Verbeet
|
f035df9ac5
|
wined3d: Use the texture sampling function in a few more instructions (ARB asm shaders).
|
2006-11-28 12:22:24 +01:00 |
|
H. Verbeet
|
ac651a7058
|
wined3d: Fix the texm3x3tex instruction to sample properly.
|
2006-11-28 12:19:48 +01:00 |
|
H. Verbeet
|
e7122e9a79
|
wined3d: Create a separate function for sampling a texture.
|
2006-11-28 12:19:39 +01:00 |
|