wine/dlls/wined3d
2011-07-28 11:29:52 +02:00
..
arb_program_shader.c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
ati_fragment_shader.c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
buffer.c wined3d: Only invalidate state for the current context in wined3d_buffer_map(). 2011-07-28 11:29:27 +02:00
clipper.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
context.c wined3d: Restore the call to context_validate_onscreen_formats. 2011-07-28 11:29:52 +02:00
device.c wined3d: Only invalidate state for the current context in wined3d_device_set_cursor_properties(). 2011-07-28 11:29:24 +02:00
directx.c wined3d: Introduce quirk for proper RGBA16 support. 2011-07-09 11:48:15 +02:00
drawprim.c wined3d: Only invalidate state for the current context in tesselate_rectpatch(). 2011-07-28 11:29:18 +02:00
gl_compat.c
glsl_shader.c wined3d: Make the shader and ctx_priv parameters to shader_generate_glsl_declarations() const. 2011-07-25 11:59:11 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
palette.c
query.c wined3d: Make the query parameter to wined3d_event_query_finish() const. 2011-07-19 14:06:05 +02:00
resource.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
shader_sm1.c
shader_sm4.c wined3d: Make the priv parameter to map_register() const. 2011-07-19 14:06:01 +02:00
shader.c wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
state.c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
stateblock.c wined3d: Get rid of the clip status code. 2011-07-14 14:11:18 +02:00
surface.c wined3d: Only invalidate state for the current context in surface_blt_fbo(). 2011-07-28 11:29:14 +02:00
swapchain.c wined3d: Only invalidate state for the current context in swapchain_blit(). 2011-07-27 11:51:50 +02:00
texture.c wined3d: Make the texture parameter to texture_srgb_mode() const. 2011-07-15 10:08:18 +02:00
utils.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Make the volume parameter to volume_load() const. 2011-07-13 11:51:52 +02:00
wined3d_gl.h wined3d: Get rid of the GL_SupportedExt typedef. 2011-07-04 13:44:52 +02:00
wined3d_main.c wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
wined3d_private.h wined3d: Only invalidate state for the current context in swapchain_blit(). 2011-07-27 11:51:50 +02:00
wined3d.spec wined3d: Get rid of wined3d_device_enum_resources(). 2011-07-25 21:25:11 +02:00