wine/dlls/wined3d
Alexander Dorofeyev 03ae71dad9 wined3d: Set D3DPTEXTURECAPS_TRANSPARENCY.
It indicates support of colorkey transparency on textures, so set it because 
wined3d supports it. Fixes transparency problems in Forsaken.
2008-08-21 13:35:30 +02:00
..
arb_program_shader.c d3d9: Test for fixed function value clamping. 2008-08-21 13:27:58 +02:00
ati_fragment_shader.c d3d9: Test for fixed function value clamping. 2008-08-21 13:27:58 +02:00
baseshader.c wined3d: Ask the ffp/shader/blit implementation about format support. 2008-08-20 12:26:02 +02:00
basetexture.c wined3d: Use the nofilter mipmap lookup for np2 textures. 2008-07-18 11:41:21 +02:00
clipper.c
context.c wined3d: Disable TEXTURE_RECTANGLE in SetupForBlit. 2008-08-21 13:35:23 +02:00
cubetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
device.c wined3d: Don't allocate This->draw_buffers in the error path for Init3D(). 2008-08-21 11:36:29 +02:00
directx.c wined3d: Set D3DPTEXTURECAPS_TRANSPARENCY. 2008-08-21 13:35:30 +02:00
drawprim.c wined3d: Apply FBO state in ActivateContext(). 2008-08-05 14:09:34 +02:00
glsl_shader.c wined3d: Filter out more spam. 2008-08-21 13:34:23 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Makefile.in wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
nvidia_texture_shader.c wined3d: Don't skip applying texdims with shaders. 2008-08-21 13:33:30 +02:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
resource.c
state.c wined3d: Don't enable texture dimensions with shaders. 2008-08-21 13:33:20 +02:00
stateblock.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
surface_base.c wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
surface_gdi.c wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
surface.c wined3d: Update the overlay when the destination was drawn to. 2008-08-21 13:27:47 +02:00
swapchain_base.c wined3d: Move some swapchain code into a base class. 2008-08-19 12:20:47 +02:00
swapchain_gdi.c wined3d: Add a swapchain method to set the dest override. 2008-08-19 12:25:20 +02:00
swapchain.c wined3d: Add a swapchain method to set the dest override. 2008-08-19 12:25:20 +02:00
texture.c wined3d: Set the texture wrap default with the NP2 emulation properly. 2008-08-21 13:33:42 +02:00
utils.c wined3d: Don't skip applying texdims with shaders. 2008-08-21 13:33:30 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations. 2008-07-24 11:55:42 +02:00
vertexshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
volume.c
volumetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
wined3d_main.c wined3d: Remove the DLL load init function. 2008-07-08 21:08:54 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00
wined3d_private.h wined3d: Update the overlay when the destination was drawn to. 2008-08-21 13:27:47 +02:00
wined3d.spec