wine/dlls/ddraw
2013-02-20 10:34:41 +01:00
..
tests ddraw/tests: Fix the refresh rate test when running with the Windows 'Standard VGA' driver. 2013-02-20 10:34:41 +01:00
clipper.c
ddraw_classes.idl
ddraw_private.h wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
ddraw.c wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
ddraw.spec
device.c ddraw: Don't check for NULL in GetCurrentViewport. 2013-01-29 11:48:13 +01:00
executebuffer.c ddraw: Avoid LPD3DSTATUS. 2013-01-17 12:21:44 +01:00
light.c ddraw: Get rid of dump_light(). 2013-01-14 11:01:46 +01:00
main.c wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Makefile.in
material.c
palette.c
surface.c wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
utils.c ddraw: Don't map 1, 2 and 4 bit alpha formats to WINED3DFMT_A8_UNORM. 2012-12-03 12:37:06 +01:00
version.rc
vertexbuffer.c ddraw: Don't discard buffers that haven't been used in draws. 2013-01-10 16:05:34 +01:00
viewport.c ddraw: device::GetCurrentViewport returns an error if no viewport is set. 2013-01-29 11:47:37 +01:00