wine/dlls/wined3d
2011-12-13 18:58:58 +01:00
..
arb_program_shader.c wined3d: Fix some flag checks. 2011-12-13 14:00:24 +01:00
ati_fragment_shader.c wined3d: Mark some fall-throughs in switch statements. 2011-10-14 13:12:28 +02:00
buffer.c wined3d: Make the buffer parameter to buffer_sanitize_flags() const. 2011-11-02 12:27:55 +01:00
context.c wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
device.c wined3d: Get rid of the WINED3DDEVTYPE typedef. 2011-12-13 18:58:58 +01:00
directx.c wined3d: Get rid of the WINED3DDEVTYPE typedef. 2011-12-13 18:58:58 +01:00
drawprim.c wined3d: The VertexAttrib*h[v] calls in NV_half_float depend on NV_vertex_program. 2011-12-09 21:15:23 +01:00
gl_compat.c
glsl_shader.c wined3d: Don't declare more varyings than required by the shader model. 2011-12-06 15:50:58 +01:00
Makefile.in ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Make the device parameter to wined3d_event_query_issue() const. 2011-10-31 16:46:20 +01:00
resource.c
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
shader.c wined3d: Ignore invalid texture transform flags. 2011-12-13 14:00:24 +01:00
state.c wined3d: Get rid of the WINED3DLIGHTTYPE typedef. 2011-12-12 10:20:57 +01:00
stateblock.c wined3d: Unbind stateblock resources in wined3d_device_uninit_3d(). 2011-12-07 17:49:55 +01:00
surface.c wined3d: Use the correct source pitch and byte_count for uploading converted surfaces. 2011-12-13 18:58:57 +01:00
swapchain.c wined3d: Get rid of the WINED3DRASTER_STATUS typedef. 2011-12-02 11:51:33 +01:00
texture.c wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
utils.c wined3d: Get rid of the WINED3DDEVTYPE typedef. 2011-12-13 18:58:58 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the WINED3DVERTEXELEMENT typedef. 2011-11-25 16:21:57 +01:00
view.c
volume.c wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
wined3d_gl.h wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps(). 2011-11-24 17:10:03 +01:00
wined3d_main.c wined3d: Delete the static critical sections when unloading the dll. 2011-11-17 11:38:08 +01:00
wined3d_private.h wined3d: Get rid of the WINED3DDEVTYPE typedef. 2011-12-13 18:58:58 +01:00
wined3d.spec ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00