mirror of
https://github.com/reactos/wine.git
synced 2024-11-27 05:30:30 +00:00
2d8e05f8a1
- Moves GLSL constant loading code into glsl_shader.c and out of the over-populated drawprim.c. - Creates a new file named arb_program_shader.c which will hold code specific to ARB_vertex_program & ARB_fragment_program. - Remove the constant loading calls from drawprim.c
41 lines
730 B
Makefile
41 lines
730 B
Makefile
TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = wined3d.dll
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IMPORTLIB = libwined3d.$(IMPLIBEXT)
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IMPORTS = user32 gdi32 advapi32 kernel32
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EXTRAINCL = @X_CFLAGS@
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EXTRALIBS = -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
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C_SRCS = \
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arb_program_shader.c \
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baseshader.c \
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basetexture.c \
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cubetexture.c \
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device.c \
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directx.c \
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drawprim.c \
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glsl_shader.c \
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indexbuffer.c \
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palette.c \
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pixelshader.c \
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query.c \
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resource.c \
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stateblock.c \
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surface.c \
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surface_gdi.c \
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swapchain.c \
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texture.c \
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utils.c \
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vertexbuffer.c \
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vertexdeclaration.c \
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vertexshader.c \
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volume.c \
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volumetexture.c \
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wined3d_main.c
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@MAKE_DLL_RULES@
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### Dependencies:
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