wine/dlls/wined3d
2006-07-28 12:28:19 +02:00
..
arb_program_shader.c wined3d: Fix some upside-down rendering issues for shaders. 2006-07-27 12:03:25 +02:00
baseshader.c wined3d: Readd missing copyright to shaders files. 2006-07-18 11:10:34 +02:00
basetexture.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
cubetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
device.c wined3d: Fix CopyRects if pDestPointsArray is NULL. 2006-07-26 15:40:39 +02:00
directx.c wined3d: Fix some upside-down rendering issues for shaders. 2006-07-27 12:03:25 +02:00
drawprim.c wined3d: Fix some upside-down rendering issues for shaders. 2006-07-27 12:03:25 +02:00
glsl_shader.c wined3d: Remove superfluous breaks. 2006-07-26 10:24:15 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Makefile.in wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: Implement more GLSL instructions. 2006-07-25 11:22:55 +02:00
query.c wined3d: Add real occlusion query support. 2006-07-25 11:22:00 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Improve traces for D3DTRANSFORMSTATETYPE. 2006-07-24 19:55:27 +02:00
surface_gdi.c ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
surface.c wined3d: Avoid a false ERR. 2006-07-28 12:28:19 +02:00
swapchain.c wined3d: Draw the cursor. 2006-07-24 13:27:15 +02:00
texture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
utils.c wined3d: Improve traces for D3DTRANSFORMSTATETYPE. 2006-07-24 19:55:27 +02:00
vertexbuffer.c wined3d: D3d8 shaders can have a NULL pFunction, but a valid vertex declaration. 2006-07-25 11:21:46 +02:00
vertexdeclaration.c wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
vertexshader.c wined3d: Fix minor typo from shader patch. 2006-07-27 14:40:01 +02:00
volume.c wined3d: Pixel format cleanup. 2006-06-21 12:15:50 +02:00
volumetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
wined3d_main.c wined3d: Add a setting for the render target locking method. 2006-07-18 11:22:51 +02:00
wined3d_private.h wined3d: More efficient color keying dirtifying. 2006-07-26 15:21:00 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00