.. |
tests
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d3d8: Add a test for auto depth stencil reset.
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2008-09-10 12:05:45 +02:00 |
basetexture.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
cubetexture.c
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d3d8: Hold the lock in cubetexture methods.
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2007-06-12 11:13:49 +02:00 |
d3d8_main.c
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d3d8: Make Direct3DCreate8 fail if we can't initialize wined3d.
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2008-06-24 11:07:43 +02:00 |
d3d8_private.h
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d3d8: Don't store shader_handle's.
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2008-08-20 10:26:51 +02:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
device.c
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d3d8: Fix IDirect3DDevice8::SetRenderTarget().
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2008-09-10 12:05:25 +02:00 |
directx.c
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ddraw: Beware of the surface type when checking for format support.
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2008-09-02 14:56:26 +02:00 |
indexbuffer.c
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d3d8: Hold the lock in IDirect3DIndexBuffer8 methods.
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2007-06-12 11:14:01 +02:00 |
Makefile.in
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makefiles: List the static libraries as normal imports instead of extra libs.
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2008-04-30 14:23:55 +02:00 |
pixelshader.c
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Assorted spelling fixes.
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2006-10-13 11:55:04 +02:00 |
resource.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
stateblock.c
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Spelling fixes.
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2008-03-27 11:10:07 +01:00 |
surface.c
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d3d8: Hold the lock in IDirect3DSurface8 methods.
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2007-06-12 11:14:16 +02:00 |
swapchain.c
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d3d8: Hold the lock in swapchain methods.
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2007-06-13 11:07:52 +02:00 |
texture.c
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d3d8: Hold the lock in IDirect3Dtexture8 methods.
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2007-06-13 11:08:20 +02:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
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d3d8: Hold the lock in IDirect3DVertexBuffer methods.
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2007-06-13 11:07:59 +02:00 |
vertexdeclaration.c
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d3d8: Reject broken normal declaration types with fixed function.
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2008-03-28 14:49:30 +01:00 |
vertexshader.c
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d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
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2007-02-14 13:54:17 +01:00 |
volume.c
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d3d8: Remove unneeded casts.
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2007-12-05 12:04:39 +01:00 |
volumetexture.c
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d3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
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2007-06-13 11:08:14 +02:00 |