wine/dlls/wined3d
2006-11-22 11:40:24 +01:00
..
arb_program_shader.c wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn. 2006-10-30 20:37:34 +01:00
baseshader.c wined3d: Fix GL_ARB_texture_cube_map extension support. 2006-11-20 11:50:14 +01:00
basetexture.c
cubetexture.c wined3d: Fix GL_ARB_texture_cube_map extension support. 2006-11-20 11:50:14 +01:00
device.c d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface. 2006-11-22 11:40:24 +01:00
directx.c wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
drawprim.c wined3d: Only copy the depth buffer if there is one. 2006-11-20 11:50:14 +01:00
glsl_shader.c wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn. 2006-10-30 20:37:34 +01:00
indexbuffer.c
Makefile.in
palette.c
pixelshader.c
query.c
resource.c
stateblock.c wined3d: Add D3DLINEPATTERN to the WINED3D namespace. 2006-10-31 12:11:09 +01:00
surface_gdi.c
surface.c wined3d: Fix regression in surface conversion. 2006-11-08 11:25:27 +01:00
swapchain.c d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer. 2006-11-22 11:39:52 +01:00
texture.c wined3d: Add D3DTSS_TCI codes to the WINED3D namespace. 2006-10-31 12:09:15 +01:00
utils.c wined3d: Fix depth buffer formats to use actual depth textures. 2006-11-17 15:54:01 +01:00
vertexbuffer.c wined3d: Fix a comment. 2006-11-13 12:58:40 +01:00
vertexdeclaration.c
vertexshader.c wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn. 2006-10-30 20:37:34 +01:00
volume.c
volumetexture.c
wined3d_main.c wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00
wined3d_private.h wined3d: Fix GL_ARB_texture_cube_map extension support. 2006-11-20 11:50:14 +01:00
wined3d.spec