Markus Amsler
|
18546a65e6
|
d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
|
2006-11-22 11:40:24 +01:00 |
|
Markus Amsler
|
a7518f6f54
|
d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
|
2006-11-22 11:40:05 +01:00 |
|
Markus Amsler
|
478a414e58
|
d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
|
2006-11-22 11:39:52 +01:00 |
|
H. Verbeet
|
9d6f22002c
|
wined3d: Only copy the depth buffer if there is one.
|
2006-11-20 11:50:14 +01:00 |
|
H. Verbeet
|
d1e6e81bbe
|
wined3d: Make sure render target textures aren't bound when we start drawing.
|
2006-11-20 11:50:14 +01:00 |
|
H. Verbeet
|
da65aed442
|
wined3d: Support cube map FBO attachments.
|
2006-11-20 11:50:14 +01:00 |
|
H. Verbeet
|
8afe27dacd
|
wined3d: Fix GL_ARB_texture_cube_map extension support.
|
2006-11-20 11:50:14 +01:00 |
|
H. Verbeet
|
ef2c062c09
|
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
|
2006-11-17 18:14:25 +01:00 |
|
H. Verbeet
|
6d66085150
|
wined3d: Add FBO support for offscreen rendering.
|
2006-11-17 18:14:13 +01:00 |
|
H. Verbeet
|
ad4c2bdb69
|
wined3d: Make the offscreen render mode a registry setting.
|
2006-11-17 18:13:57 +01:00 |
|
H. Verbeet
|
44f4e254a6
|
wined3d: Fix depth buffer formats to use actual depth textures.
|
2006-11-17 15:54:01 +01:00 |
|
H. Verbeet
|
9bf04ecd03
|
wined3d: Rename renderUpsideDown to render_offscreen.
|
2006-11-17 15:53:52 +01:00 |
|
Francois Gouget
|
1ccf944900
|
Assorted spelling fixes.
|
2006-11-13 13:01:53 +01:00 |
|
Stefan Dösinger
|
7311e9fc8e
|
wined3d: Fix a comment.
|
2006-11-13 12:58:40 +01:00 |
|
Stefan Dösinger
|
def7df305e
|
wined3d: ScissorRect correction.
|
2006-11-08 15:49:22 +01:00 |
|
Markus Amsler
|
fc179532f4
|
wined3d: Fix regression in surface conversion.
|
2006-11-08 11:25:27 +01:00 |
|
Francois Gouget
|
30e44c85c8
|
Assorted spelling fixes.
|
2006-11-07 15:25:24 +01:00 |
|
Markus Amsler
|
5ec0ce5b38
|
wined3d: Use width while converting surfaces.
This fixes also a heap corruption with 1x1 and 2x2 surfaces.
|
2006-11-07 15:06:16 +01:00 |
|
Markus Amsler
|
5864d18c96
|
wined3d: Use SURFACE_ALIGNMENT.
|
2006-11-07 15:06:02 +01:00 |
|
Stefan Dösinger
|
7cae24fc36
|
wined3d: glReadPixels corrections.
|
2006-11-04 11:57:28 +01:00 |
|
Ivan Gyurdiev
|
4934b7ae79
|
wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
|
2006-10-31 12:11:09 +01:00 |
|
Ivan Gyurdiev
|
50130fdfdb
|
wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
|
2006-10-31 12:11:01 +01:00 |
|
Ivan Gyurdiev
|
8d7a01963e
|
wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace.
|
2006-10-31 12:10:52 +01:00 |
|
Ivan Gyurdiev
|
aa164647e6
|
wined3d: Use D3DDEGREE consistently in the WINED3D namespace.
|
2006-10-31 12:10:42 +01:00 |
|
Ivan Gyurdiev
|
4c723a7662
|
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
|
2006-10-31 12:10:31 +01:00 |
|
Ivan Gyurdiev
|
f71edf223f
|
wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace.
|
2006-10-31 12:10:12 +01:00 |
|
Ivan Gyurdiev
|
b1df1d8320
|
wined3d: Add D3DCLEAR codes to the WINED3D namespace.
|
2006-10-31 12:09:46 +01:00 |
|
Ivan Gyurdiev
|
de108f65e1
|
wined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
|
2006-10-31 12:09:15 +01:00 |
|
Ivan Gyurdiev
|
875a1eb02d
|
wined3d: Add D3DFVF codes to the WINED3D namespace.
|
2006-10-31 12:09:06 +01:00 |
|
Kovács András
|
eb7b1f4bce
|
wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
|
2006-10-30 20:37:34 +01:00 |
|
Ivan Gyurdiev
|
908853f63d
|
wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace.
|
2006-10-30 12:06:17 +01:00 |
|
Ivan Gyurdiev
|
206d248e48
|
wined3d: Add D3DCMPFUNC to the WINED3D namespace.
|
2006-10-30 12:06:10 +01:00 |
|
Ivan Gyurdiev
|
2b6deb8637
|
wined3d: Add D3DSTENCILOP to the WINED3D namespace.
|
2006-10-30 12:06:03 +01:00 |
|
Ivan Gyurdiev
|
f5cc612842
|
wined3d: Add D3DFILLMODE to the WINED3D namespace.
|
2006-10-30 12:05:55 +01:00 |
|
Ivan Gyurdiev
|
02fb9f6f41
|
wined3d: Add D3DCULL to the WINED3D namespace.
|
2006-10-30 12:05:48 +01:00 |
|
Ivan Gyurdiev
|
16767d21e1
|
wined3d: Add D3DSHADEMODE to the WINED3D namespace.
|
2006-10-30 12:05:36 +01:00 |
|
Ivan Gyurdiev
|
042fa7be8b
|
wined3d: Add D3DBLENDOP to the WINED3D namespace.
|
2006-10-30 12:05:31 +01:00 |
|
Ivan Gyurdiev
|
4eced8ea24
|
wined3d: Add D3DFOGMODE to the WINED3D namespace.
|
2006-10-30 12:05:24 +01:00 |
|
Ivan Gyurdiev
|
69550f2c47
|
wined3d: Make GetTexture and GetSamplerState read from the correct stateblock.
|
2006-10-30 11:53:26 +01:00 |
|
Ivan Gyurdiev
|
a648d4e3a3
|
wined3d: Set correct default for DMAPOFFSET sampler state.
|
2006-10-30 11:53:13 +01:00 |
|
Ivan Gyurdiev
|
61f9061484
|
wined3d: Fix GetTexture() for uninitialized textures.
|
2006-10-30 11:53:08 +01:00 |
|
Markus Amsler
|
9497e89d89
|
wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.
|
2006-10-30 11:17:01 +01:00 |
|
Alexandre Julliard
|
b4f42c94a7
|
wined3d: Simplify some uses of the WineD3D_Context object.
|
2006-10-27 15:03:07 +02:00 |
|
Alexandre Julliard
|
6afcf77889
|
wined3d: The WineD3D_GLContext structure doesn't need to be exported.
|
2006-10-27 14:42:17 +02:00 |
|
Alexandre Julliard
|
00ddebfafa
|
wined3d: Fix a memory leak (spotted by Eric Pouech).
|
2006-10-27 14:41:25 +02:00 |
|
Kovács András
|
da6c01bea0
|
wined3d: Implement D3DSIO_MOVA in ARB backend.
|
2006-10-27 14:12:58 +02:00 |
|
Ivan Gyurdiev
|
5f79e80827
|
wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
|
2006-10-24 20:06:45 +02:00 |
|
Ivan Gyurdiev
|
10cbffb335
|
wined3d: Add D3DBLEND to the WINED3D namespace.
|
2006-10-24 20:06:38 +02:00 |
|
Ivan Gyurdiev
|
4f611bc0e0
|
wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
|
2006-10-24 20:06:30 +02:00 |
|
Ivan Gyurdiev
|
93b3106be2
|
wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace.
|
2006-10-24 20:06:21 +02:00 |
|