wine/dlls/d3d9/tests
Stefan Dösinger 22f379ccac d3d9: Some Windows drivers do not like reversed fog.
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
..
device.c Assorted spelling fixes. 2008-02-15 12:09:24 +01:00
Makefile.in wined3d: Visual test framework. 2007-02-19 13:07:44 +01:00
query.c wined3d: A more detailed occlusion query test and fixes. 2007-12-07 15:27:11 +01:00
shader.c d3d9: Do not fail if d3d9 is not available. 2007-08-06 12:05:31 +02:00
stateblock.c d3d9/tests: Fix the Visual C++ double to float conversion warnings. 2007-05-29 13:47:01 +02:00
surface.c d3d: Add a test for double surface locking. 2007-08-31 11:25:19 +02:00
texture.c d3d9: Remove some spamy debug traces from the texture test. 2007-11-07 12:08:15 +01:00
vertexdeclaration.c d3d9: Accept D3DDEVTYPE_REF devices in the vertex declaration test. 2007-12-21 13:44:21 +01:00
visual.c d3d9: Some Windows drivers do not like reversed fog. 2008-02-19 14:48:34 +01:00
volume.c d3d9: Check for volume texture support before running the volume test. 2007-08-03 12:30:58 +02:00