wine/dlls/d3d8
2006-03-20 12:09:33 +01:00
..
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
basetexture.c d3d8: Moved the remaining code over to WineD3D (based on patches by 2006-02-27 12:20:03 +01:00
cubetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
d3d8_main.c d3d: Fix Validate(Pixel|Vertex)Shader() prototypes. 2006-03-03 13:17:20 +01:00
d3d8_private.h d3d8: Header cleanup. 2006-02-28 12:01:30 +01:00
d3d8.spec Correct the number of parameters (and partly their names) for the 2005-09-21 09:42:20 +00:00
device.c d3d8: Change the default debug channel to d3d8 for device.c. 2006-03-20 12:09:33 +01:00
directx.c d3d8: Remove spaces before '\n'. 2006-02-28 12:01:47 +01:00
indexbuffer.c wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h. 2006-03-15 11:30:39 +01:00
Makefile.in d3d8: Moved the remaining code over to WineD3D (based on patches by 2006-02-27 12:20:03 +01:00
pixelshader.c d3d8: Moved the remaining code over to WineD3D (based on patches by 2006-02-27 12:20:03 +01:00
resource.c d3d8: Moved the remaining code over to WineD3D (based on patches by 2006-02-27 12:20:03 +01:00
stateblock.c d3d8: Moved the remaining code over to WineD3D (based on patches by 2006-02-27 12:20:03 +01:00
surface.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
swapchain.c d3d8: Moved the remaining code over to WineD3D (based on patches by 2006-02-27 12:20:03 +01:00
texture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
version.rc Version resources cleanup. 2004-11-23 13:59:34 +00:00
vertexbuffer.c wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h. 2006-03-13 13:32:01 +01:00
vertexshader.c d3d8: Moved the remaining code over to WineD3D (based on patches by 2006-02-27 12:20:03 +01:00
volume.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
volumetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00