mirror of
https://github.com/reactos/wine.git
synced 2024-11-28 22:20:26 +00:00
d13469c1d8
Oliver Stieber).
99 lines
3.4 KiB
C
99 lines
3.4 KiB
C
/*
|
|
* IDirect3DVertexShader8 implementation
|
|
*
|
|
* Copyright 2002-2003 Jason Edmeades
|
|
* Raphael Junqueira
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d8_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
|
|
|
|
/* IDirect3DVertexShader8 IUnknown parts follow: */
|
|
HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, LPVOID* ppobj) {
|
|
IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DVertexShader8)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) {
|
|
IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
|
|
|
return ref;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) {
|
|
IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
|
|
|
if (ref == 0) {
|
|
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DVertexShader8 Interface follow: */
|
|
HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader8 *iface, IDirect3DDevice8** ppDevice) {
|
|
IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
|
|
IWineD3DDevice *myDevice = NULL;
|
|
HRESULT hr = D3D_OK;
|
|
TRACE("(%p) : Relay\n", This);
|
|
|
|
if (D3D_OK == (hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice) && myDevice != NULL)) {
|
|
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
|
|
IWineD3DDevice_Release(myDevice);
|
|
} else {
|
|
*ppDevice = NULL;
|
|
}
|
|
TRACE("(%p) returing (%p)", This, *ppDevice);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DVertexShader8Impl_GetFunction(IDirect3DVertexShader8 *iface, VOID* pData, UINT* pSizeOfData) {
|
|
IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
|
|
|
|
TRACE("(%p) : Relay\n", This);
|
|
return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
|
|
}
|
|
|
|
|
|
const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3DVertexShader8Impl_QueryInterface,
|
|
IDirect3DVertexShader8Impl_AddRef,
|
|
IDirect3DVertexShader8Impl_Release,
|
|
/* IDirect3DVertexShader8 */
|
|
IDirect3DVertexShader8Impl_GetDevice,
|
|
IDirect3DVertexShader8Impl_GetFunction
|
|
};
|