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wine
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wine
/
dlls
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wined3d
History
Henri Verbeet
256d433164
d3d9: Implement d3d9_device_PresentEx().
2012-06-29 10:14:21 +02:00
..
arb_program_shader.c
wined3d: Get rid of the d3d_caps debug channel.
2012-06-22 16:14:26 +02:00
ati_fragment_shader.c
…
buffer.c
…
context.c
winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function.
2012-06-28 13:13:01 +02:00
device.c
d3d9: Implement d3d9_device_PresentEx().
2012-06-29 10:14:21 +02:00
directx.c
wined3d: Use the device name stored in the adapter in wined3d_get_adapter_identifier().
2012-06-29 10:14:10 +02:00
drawprim.c
…
gl_compat.c
…
glsl_shader.c
wined3d: Get rid of the d3d_caps debug channel.
2012-06-22 16:14:26 +02:00
Makefile.in
…
nvidia_texture_shader.c
…
palette.c
…
query.c
…
resource.c
…
shader_sm1.c
…
shader_sm4.c
…
shader.c
…
state.c
…
stateblock.c
…
surface.c
…
swapchain.c
d3d9: Implement d3d9_device_PresentEx().
2012-06-29 10:14:21 +02:00
texture.c
…
utils.c
…
version.rc
…
vertexdeclaration.c
…
view.c
…
volume.c
…
wined3d_gl.h
opengl32: Move wglGetProcAddress to the WGL driver.
2012-06-28 16:14:55 +02:00
wined3d_main.c
…
wined3d_private.h
wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties().
2012-06-22 16:14:08 +02:00
wined3d.spec
…