..
tests
d3d9/tests: Use GetRenderTargetData() for reading back pixels.
2010-11-23 13:15:29 +01:00
buffer.c
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
cubetexture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
d3d9_main.c
d3d9: Quiet a few noisy fixme's.
2009-11-09 20:00:29 +01:00
d3d9_private.h
d3d9: Partially implement IDirect3D9Ex::CreateDeviceEx().
2010-10-27 12:12:00 +02:00
d3d9.spec
d3d9: Remove D3D9GetSWInfo.
2008-03-03 20:53:00 +01:00
device.c
d3d9: Fix some return values.
2010-11-16 13:48:51 +01:00
directx.c
d3d9: Use more reasonable return values for unimplemented functions.
2010-10-27 12:12:04 +02:00
Makefile.in
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
query.c
wined3d: Queries don't need parents.
2010-09-01 12:40:08 +02:00
shader.c
d3d9: Merge vertex and pixel shader implementations into a single file.
2010-09-02 11:50:28 +02:00
stateblock.c
wined3d: The stateblock doesn't have a parent.
2010-07-30 11:36:03 +02:00
surface.c
d3d9: Fix some return values.
2010-11-16 13:48:51 +01:00
swapchain.c
d3d9: Move device functions to device.c.
2010-09-01 14:01:02 +02:00
texture.c
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
version.rc
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
vertexdeclaration.c
d3d9: Move device functions to device.c.
2010-09-01 14:01:02 +02:00
volume.c
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
volumetexture.c
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00