..
arb_program_shader.c
wined3d: Call frag_pipe->enable_extension under the GL lock.
2011-05-26 16:41:14 +02:00
ati_fragment_shader.c
wined3d: Call frag_pipe->enable_extension under the GL lock.
2011-05-26 16:41:14 +02:00
buffer.c
wined3d: Give GL_ARB_map_buffer_range another try.
2011-06-17 15:37:45 +02:00
clipper.c
context.c
wined3d: Set last_was_blit to FALSE in the if condition that checks for it.
2011-06-10 10:45:38 +02:00
device.c
wined3d: Only load the surface for partial updates in wined3d_device_update_surface().
2011-06-17 11:02:21 +02:00
directx.c
wined3d: Add GL_ARB_draw_elements_base_vertex.
2011-06-14 13:43:56 +02:00
drawprim.c
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
2011-06-14 13:43:56 +02:00
gl_compat.c
glsl_shader.c
wined3d: Require ARB_shader_texture_lod for SM3.
2011-06-16 11:16:26 +02:00
Makefile.in
nvidia_texture_shader.c
wined3d: Call frag_pipe->enable_extension under the GL lock.
2011-05-26 16:41:14 +02:00
palette.c
query.c
resource.c
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
shader_sm1.c
shader_sm4.c
shader.c
wined3d: Mask out writes to unused render targets.
2011-05-25 11:49:23 +02:00
state.c
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
2011-06-14 13:43:56 +02:00
stateblock.c
surface.c
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
swapchain.c
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
2011-06-06 16:18:41 +02:00
texture.c
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
utils.c
wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
2011-06-17 15:37:31 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
wined3d_gl.h
wined3d: Add GL_ARB_draw_elements_base_vertex.
2011-06-14 13:43:56 +02:00
wined3d_main.c
wined3d_private.h
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
wined3d.spec
d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource.
2011-06-17 11:02:43 +02:00