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arb_program_shader.c
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wined3d: Avoid wasting a uniform.
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2006-09-25 18:24:19 +02:00 |
baseshader.c
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wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-28 11:37:24 +02:00 |
basetexture.c
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wined3d: Basetexture anisotropic fix.
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2006-08-04 20:48:08 +02:00 |
cubetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
device.c
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wined3d: Surface data is 32 bit aligned.
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2006-09-25 18:31:26 +02:00 |
directx.c
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wined3d: Add the missing gamma cap.
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2006-09-26 11:39:29 +02:00 |
drawprim.c
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wined3d: Avoid wasting a uniform.
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2006-09-25 18:24:19 +02:00 |
glsl_shader.c
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wined3d: Use GL_EXTCALL.
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2006-09-26 11:41:53 +02:00 |
indexbuffer.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
Makefile.in
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makefiles: Generate the dependencies line to avoid some code duplication.
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2006-09-14 09:38:16 +02:00 |
palette.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
pixelshader.c
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wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-28 11:37:24 +02:00 |
query.c
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wined3d: Allow async occlusion queries.
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2006-08-07 19:59:49 +02:00 |
resource.c
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stateblock.c
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wined3d: Improve float constant loading a bit.
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2006-08-21 12:17:42 +02:00 |
surface_gdi.c
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wined3d: Surface data is 32 bit aligned.
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2006-09-25 18:31:26 +02:00 |
surface.c
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wined3d: Surface data is 32 bit aligned.
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2006-09-25 18:31:26 +02:00 |
swapchain.c
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wined3d: Do not use the IWineD3DSurface for the cursor.
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2006-07-28 12:31:57 +02:00 |
texture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
utils.c
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wined3d: Cleanup the surface loading code a bit.
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2006-09-12 10:52:59 +02:00 |
vertexbuffer.c
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wined3d: Stop fixing up a VBO if the declaration changes too often.
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2006-09-25 18:22:36 +02:00 |
vertexdeclaration.c
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wined3d: Add a couple of traces to the vertexdeclaration creation code.
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2006-08-07 19:42:31 +02:00 |
vertexshader.c
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wined3d: Avoid wasting a uniform.
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2006-09-25 18:24:19 +02:00 |
volume.c
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wined3d: Volume textures fix.
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2006-08-05 11:26:25 +02:00 |
volumetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
wined3d_main.c
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wined3d: Registry setting for the amount of simulated texture memory.
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2006-08-08 11:20:05 +02:00 |
wined3d_private.h
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wined3d: Avoid wasting a uniform.
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2006-09-25 18:24:19 +02:00 |
wined3d.spec
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