wine/dlls/wined3d
2007-11-01 12:38:37 +01:00
..
arb_program_shader.c
baseshader.c wined3d: Care for the inverted y coords in dsy. 2007-10-22 15:59:04 +02:00
basetexture.c
clipper.c
context.c wined3d: Begin centralizing surface location management. 2007-10-26 15:17:19 +02:00
cubetexture.c
device.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
directx.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
drawprim.c wined3d: Move texture -> drawable blits to LoadLocation. 2007-11-01 12:37:43 +01:00
glsl_shader.c wined3d: Care for the inverted y coords in dsy. 2007-10-22 15:59:04 +02:00
indexbuffer.c
Makefile.in
palette.c
pixelshader.c wined3d: Care for the inverted y coords in dsy. 2007-10-22 15:59:04 +02:00
query.c
resource.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
state.c wined3d: A point size fix. 2007-10-26 15:17:01 +02:00
stateblock.c
surface_base.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
surface_gdi.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
surface.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
swapchain.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
texture.c
utils.c
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private_types.h
wined3d_private.h wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
wined3d.spec