wine/dlls/d3d8
Jason Edmeades 2ec3bbccc1 glColorMaterial enable/disable setup is only done when really necessary.
If glColorMaterial is set to track current color and none is supplied,
it gets disabled.
glMaterial is reset when I think it is necessary.
Slow mode now has defaults for when fvf parms are not supplied (as per
fast mode).
Slow mode now sets up the specular color (forgot that bit previously,
I think!).
Trace now lists the front, back and stencil buffers for ease of
debugging.
2003-08-05 18:29:20 +00:00
..
.cvsignore Added version info. 2003-04-03 23:55:27 +00:00
basetexture.c Add GetLevelCount to the basetexture class. 2003-07-02 00:37:40 +00:00
cubetexture.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
d3d8_main.c For all DLLs with defined DllMain and which do not require 2003-06-30 20:53:48 +00:00
d3d8_private.h glColorMaterial enable/disable setup is only done when really necessary. 2003-08-05 18:29:20 +00:00
d3d8.spec - pixel shader program dump code 2003-06-04 22:45:57 +00:00
d3dcore_gl.h - currently always use sloaw path as fast path have some problems 2003-06-27 22:20:44 +00:00
device.c glColorMaterial enable/disable setup is only done when really necessary. 2003-08-05 18:29:20 +00:00
directx.c glColorMaterial enable/disable setup is only done when really necessary. 2003-08-05 18:29:20 +00:00
drawprim.c glColorMaterial enable/disable setup is only done when really necessary. 2003-08-05 18:29:20 +00:00
indexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
Makefile.in Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00
resource.c - implemented render to surfaces (and render to new rendertargets) 2003-06-04 21:55:29 +00:00
shader.c Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00
stateblock.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
surface.c - some cosmetic fixes 2003-07-08 21:01:48 +00:00
swapchain.c - some cleanup and warning fixes 2003-06-04 22:55:19 +00:00
texture.c Ensure MIPMAP levels is reset when rebinding an existing texture to a 2003-07-02 00:38:01 +00:00
utils.c Implement UpdateTexture for 2D textures only. 2003-07-03 18:10:22 +00:00
version.rc Added version info. 2003-04-03 23:55:27 +00:00
vertexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
volume.c - some cosmetic fixes 2003-07-08 21:01:48 +00:00
volumetexture.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
vshaderdeclaration.c Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00