wine/dlls/d3d8/Makefile.in
Jason Edmeades 3cf874bb04 Make the fixed function pipeline support multiple streams for created
vertex shaders with no function supplied. Also split down draw
primitive along the lines of the d3dcore requirements and put in some
diagnostic aids.
2003-06-13 18:09:05 +00:00

38 lines
641 B
Makefile

TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = d3d8.dll
IMPORTS = user32 gdi32 kernel32
EXTRAINCL = @X_CFLAGS@
EXTRALIBS = $(LIBUUID) @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
LDDLLFLAGS = @LDDLLFLAGS@
SYMBOLFILE = $(MODULE).tmp.o
C_SRCS = \
basetexture.c \
cubetexture.c \
d3d8_main.c \
device.c \
directx.c \
drawprim.c \
indexbuffer.c \
resource.c \
shader.c \
stateblock.c \
surface.c \
swapchain.c \
texture.c \
utils.c \
vertexbuffer.c \
volume.c \
volumetexture.c \
vshaderdeclaration.c
RC_SRCS = version.rc
@MAKE_DLL_RULES@
### Dependencies: