wine/dlls/wined3d
Stefan Dösinger 51e64b3fe9 wined3d: Move fixed function texture dimension updates to the fragment pipeline.
This is a further separation of the sampler state, and a preparation
to move the nv texture shader stuff to its own pipeline implementation.
2008-07-14 11:43:41 +02:00
..
arb_program_shader.c wined3d: Move shader_fragment_enable to the fragment pipeline implementation. 2008-07-11 14:32:37 +02:00
ati_fragment_shader.c wined3d: Move fixed function texture dimension updates to the fragment pipeline. 2008-07-14 11:43:41 +02:00
baseshader.c wined3d: Set ffp caps in the ffp backend, not the shader backend. 2008-07-11 14:32:53 +02:00
basetexture.c wined3d: Remove test for value of unsigned variable being less than zero. 2008-05-12 11:42:17 +02:00
clipper.c
context.c wined3d: Move shader_fragment_enable to the fragment pipeline implementation. 2008-07-11 14:32:37 +02:00
cubetexture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
device.c wined3d: Remove the atifs shader backend. 2008-07-14 11:43:09 +02:00
directx.c wined3d: Remove the atifs shader backend. 2008-07-14 11:43:09 +02:00
drawprim.c wined3d: Don't call shader_select() in depth_blt(). 2008-07-10 20:33:29 +02:00
glsl_shader.c wined3d: Set ffp caps in the ffp backend, not the shader backend. 2008-07-11 14:32:53 +02:00
indexbuffer.c
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
palette.c
pixelshader.c wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
resource.c
state.c wined3d: Move fixed function texture dimension updates to the fragment pipeline. 2008-07-14 11:43:41 +02:00
stateblock.c wined3d: Store the current GLSL program in the backend's private data. 2008-07-08 10:47:30 +02:00
surface_base.c wined3d: Move float_32_to_16() to surface_base.c which is the only place where it's used, and because it needs port.h for isinf(). 2008-07-10 12:18:43 +02:00
surface_gdi.c wined3d: Only copy front buffer to screen in gdi RealizePalette. 2008-05-14 21:51:14 +02:00
surface.c wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00
swapchain.c wined3d: Restore the gamma when destroying the swapchain. 2008-07-02 12:27:05 +02:00
texture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
utils.c wined3d: Move fixed function texture dimension updates to the fragment pipeline. 2008-07-14 11:43:41 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d_main.c wined3d: Remove the DLL load init function. 2008-07-08 21:08:54 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00
wined3d_private.h wined3d: Move fixed function texture dimension updates to the fragment pipeline. 2008-07-14 11:43:41 +02:00
wined3d.spec