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.cvsignore
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basetexture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
cubetexture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
d3d8_main.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
d3d8_private.h
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MaxActiveLights means number of concurrent lights, but any number can
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2003-09-30 00:21:07 +00:00 |
d3d8.spec
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- pixel shader program dump code
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2003-06-04 22:45:57 +00:00 |
d3dcore_gl.h
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- currently always use sloaw path as fast path have some problems
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2003-06-27 22:20:44 +00:00 |
device.c
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MaxActiveLights means number of concurrent lights, but any number can
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2003-09-30 00:21:07 +00:00 |
directx.c
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MaxActiveLights means number of concurrent lights, but any number can
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2003-09-30 00:21:07 +00:00 |
drawprim.c
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The 'w' component is used more than just for the vertex, so we cannot
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2003-09-25 20:22:21 +00:00 |
indexbuffer.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
Makefile.in
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Make the fixed function pipeline support multiple streams for created
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2003-06-13 18:09:05 +00:00 |
resource.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
shader.c
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Add real support for VS1.1, ie make the relative addressing mode
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2003-09-25 20:22:40 +00:00 |
stateblock.c
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MaxActiveLights means number of concurrent lights, but any number can
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2003-09-30 00:21:07 +00:00 |
surface.c
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Make unlock of the backbuffer correctly restore the contents.
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2003-09-30 00:20:08 +00:00 |
swapchain.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
texture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
utils.c
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GL doesn't like incorrect lengths passed into DXTN processing.
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2003-09-19 00:20:19 +00:00 |
version.rc
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vertexbuffer.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
volume.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
volumetexture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
vshaderdeclaration.c
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Vertex shader output is lit and transformed, so stop GL doing it all
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2003-09-19 00:07:34 +00:00 |