wine/dlls/wined3d
2011-06-24 11:58:11 -05:00
..
arb_program_shader.c wined3d: Get rid of the has_signature_idx field in the ARB ps private data. 2011-06-24 11:58:11 -05:00
ati_fragment_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
buffer.c wined3d: Only invalidate STATE_STREAMSRC for bound buffers. 2011-06-23 09:47:35 +02:00
clipper.c wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
context.c wined3d: Make the device and target parameters to FindContext() const. 2011-06-23 09:47:34 +02:00
device.c wined3d: Explicitly set surface alignment in the client libs. 2011-06-24 08:49:42 -05:00
directx.c wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
drawprim.c wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws. 2011-06-20 19:32:02 +02:00
gl_compat.c wined3d: Fix a few MSVC data loss warnings. 2011-05-13 17:05:27 +02:00
glsl_shader.c wined3d: Make the wined3d_shader_context shader pointer const. 2011-06-23 09:47:34 +02:00
Makefile.in wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
nvidia_texture_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
palette.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
query.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
resource.c d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
shader.c wined3d: Mask out writes to unused render targets. 2011-05-25 11:49:23 +02:00
state.c wined3d: Fix the STATE_BASEVERTEXINDEX state entry. 2011-06-21 11:25:15 +02:00
stateblock.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
surface.c wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
swapchain.c wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
texture.c d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
utils.c wined3d: Initialize format block info with sane values for uncompressed formats. 2011-06-21 11:25:06 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
wined3d_gl.h wined3d: Add GL_ARB_draw_elements_base_vertex. 2011-06-14 13:43:56 +02:00
wined3d_main.c wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
wined3d_private.h wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
wined3d.spec wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00