wine/dlls/wined3d
Stefan Dösinger 8781174a98 wined3d: Create a common sampling function in GLSL.
This way the individual instruction handlers don't have to bother about the
color correction, and there's now a single place to implement fixup dependent
sampling writemask selection.
2009-02-27 13:14:46 +01:00
..
arb_program_shader.c wined3d: Put the color_correction calls into the instruction handlers. 2009-02-27 13:14:23 +01:00
ati_fragment_shader.c wined3d: Properly update last_was_pshader. 2009-02-24 16:57:30 +01:00
baseshader.c wined3d: Put the color_correction calls into the instruction handlers. 2009-02-27 13:14:23 +01:00
basetexture.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
buffer.c wined3d: Merge indexbuffer.c with buffer.c. 2009-02-23 12:21:10 +01:00
clipper.c
context.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
cubetexture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
device.c wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView(). 2009-02-25 12:37:06 +01:00
directx.c d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
drawprim.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
gl_compat.c
glsl_shader.c wined3d: Create a common sampling function in GLSL. 2009-02-27 13:14:46 +01:00
Makefile.in wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Put the color_correction calls into the instruction handlers. 2009-02-27 13:14:23 +01:00
query.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
resource.c
state.c wined3d: Properly update last_was_pshader. 2009-02-24 16:57:30 +01:00
stateblock.c
surface_base.c wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
surface_gdi.c
surface.c wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
swapchain_base.c
swapchain_gdi.c
swapchain.c
texture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
utils.c wined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBits(). 2009-02-25 12:37:06 +01:00
vertexdeclaration.c wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT. 2009-02-19 12:53:38 +01:00
vertexshader.c WineD3D: Put vertex shader duplication infrastructure in place. 2009-02-11 12:21:25 +01:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
volumetexture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private_types.h
wined3d_private.h wined3d: Put the color_correction calls into the instruction handlers. 2009-02-27 13:14:23 +01:00
wined3d.spec