wine/dlls/ddraw
2003-01-02 20:14:24 +00:00
..
d3ddevice - added enumeration of the Reference device (some games seems to need 2003-01-02 20:13:47 +00:00
dclipper
ddraw - beginning of Material and Light support for D3D7 2003-01-02 20:01:54 +00:00
direct3d - added enumeration of the Reference device (some games seems to need 2003-01-02 20:13:47 +00:00
dpalette Removed the flags fields of IDirectDrawPaletteImpl, as we should use 2002-07-10 03:05:43 +00:00
dsurface Fix for stupid applications reading some bytes after the end of the 2003-01-02 20:14:24 +00:00
.cvsignore Added .spec.def files. 2002-12-12 22:04:04 +00:00
convert.c
d3d_private.h - beginning of Material and Light support for D3D7 2003-01-02 20:01:54 +00:00
d3dcommon.c - beginning of Material and Light support for D3D7 2003-01-02 20:01:54 +00:00
d3dexecutebuffer.c - allow application to load palette-less textures 2003-01-02 19:59:49 +00:00
d3dlight.c Make sure that no files except unknwn.h include wine/obj_base.h 2002-12-05 20:33:07 +00:00
d3dmaterial.c - removed some useless WARNs 2003-01-02 20:05:48 +00:00
d3dtexture.c - allow application to load palette-less textures 2003-01-02 19:59:49 +00:00
d3dvertexbuffer.c - removed some useless WARNs 2003-01-02 20:05:48 +00:00
d3dviewport.c Fix IDirect3DVertexBuffer interface. 2003-01-02 20:02:49 +00:00
ddcomimpl.h - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
ddraw_private.h Added 'blt' and 'bltfast' override functions. 2003-01-02 19:51:25 +00:00
ddraw.spec Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
helper.c - do not use the alpha coordinates when ALPHABLEND is disabled 2003-01-02 19:45:23 +00:00
main.c Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
Makefile.in - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
mesa_private.h Added support for per-vertex material properties. 2003-01-02 20:12:16 +00:00
mesa.c - added enumeration of the Reference device (some games seems to need 2003-01-02 20:13:47 +00:00
struct_convert.c
version.rc