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d3ddevice
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- added enumeration of the Reference device (some games seems to need
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2003-01-02 20:13:47 +00:00 |
dclipper
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ddraw
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- beginning of Material and Light support for D3D7
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2003-01-02 20:01:54 +00:00 |
direct3d
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- added enumeration of the Reference device (some games seems to need
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2003-01-02 20:13:47 +00:00 |
dpalette
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Removed the flags fields of IDirectDrawPaletteImpl, as we should use
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2002-07-10 03:05:43 +00:00 |
dsurface
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Fix for stupid applications reading some bytes after the end of the
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2003-01-02 20:14:24 +00:00 |
.cvsignore
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Added .spec.def files.
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2002-12-12 22:04:04 +00:00 |
convert.c
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d3d_private.h
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- beginning of Material and Light support for D3D7
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2003-01-02 20:01:54 +00:00 |
d3dcommon.c
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- beginning of Material and Light support for D3D7
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2003-01-02 20:01:54 +00:00 |
d3dexecutebuffer.c
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- allow application to load palette-less textures
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2003-01-02 19:59:49 +00:00 |
d3dlight.c
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Make sure that no files except unknwn.h include wine/obj_base.h
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2002-12-05 20:33:07 +00:00 |
d3dmaterial.c
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- removed some useless WARNs
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2003-01-02 20:05:48 +00:00 |
d3dtexture.c
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- allow application to load palette-less textures
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2003-01-02 19:59:49 +00:00 |
d3dvertexbuffer.c
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- removed some useless WARNs
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2003-01-02 20:05:48 +00:00 |
d3dviewport.c
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Fix IDirect3DVertexBuffer interface.
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2003-01-02 20:02:49 +00:00 |
ddcomimpl.h
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- Clean up all the D3D COM handling (but the underlaying code is still
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2002-11-21 21:04:16 +00:00 |
ddraw_private.h
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Added 'blt' and 'bltfast' override functions.
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2003-01-02 19:51:25 +00:00 |
ddraw.spec
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Made the dll entry point default to DllMain and removed most of the
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2002-11-04 23:53:41 +00:00 |
helper.c
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- do not use the alpha coordinates when ALPHABLEND is disabled
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2003-01-02 19:45:23 +00:00 |
main.c
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Made the dll entry point default to DllMain and removed most of the
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2002-11-04 23:53:41 +00:00 |
Makefile.in
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- Clean up all the D3D COM handling (but the underlaying code is still
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2002-11-21 21:04:16 +00:00 |
mesa_private.h
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Added support for per-vertex material properties.
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2003-01-02 20:12:16 +00:00 |
mesa.c
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- added enumeration of the Reference device (some games seems to need
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2003-01-02 20:13:47 +00:00 |
struct_convert.c
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version.rc
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