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arb_program_shader.c
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Assorted spelling fixes and wording tweaks.
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2011-11-28 16:40:50 +01:00 |
ati_fragment_shader.c
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wined3d: Mark some fall-throughs in switch statements.
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2011-10-14 13:12:28 +02:00 |
buffer.c
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wined3d: Make the buffer parameter to buffer_sanitize_flags() const.
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2011-11-02 12:27:55 +01:00 |
clipper.c
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wined3d: Get rid of some IWineD3D* references.
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2011-07-04 13:44:41 +02:00 |
context.c
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wined3d: Make a copy of gl_info for later context_destroy_gl_resources() usage.
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2011-11-15 19:37:36 +01:00 |
device.c
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wined3d: Add a flags parameter to wined3d_surface_create().
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2011-11-30 11:50:48 +01:00 |
directx.c
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wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
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2011-11-24 17:10:09 +01:00 |
drawprim.c
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wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
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2011-11-23 09:13:58 +01:00 |
gl_compat.c
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dlls: Assorted spelling fixes.
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2011-08-03 14:15:50 +02:00 |
glsl_shader.c
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wined3d: Use proper texcoord masks for GLSL texm3x3spec / texm3x3vspec.
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2011-11-29 13:23:04 +01:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
palette.c
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query.c
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wined3d: Make the device parameter to wined3d_event_query_issue() const.
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2011-10-31 16:46:20 +01:00 |
resource.c
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wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
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2011-08-29 12:08:20 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize the SM4 xor opcode.
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2011-11-22 10:52:33 +01:00 |
shader.c
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wined3d: Remove the special case for loop and rep in shader_get_registers_used().
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2011-11-23 09:13:33 +01:00 |
state.c
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wined3d: Get rid of the WINED3DLINEPATTERN typedef.
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2011-11-23 09:13:54 +01:00 |
stateblock.c
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wined3d: Get rid of the WINED3DLINEPATTERN typedef.
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2011-11-23 09:13:54 +01:00 |
surface.c
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wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is already set.
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2011-12-01 10:06:12 +01:00 |
swapchain.c
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wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
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2011-11-28 16:40:47 +01:00 |
texture.c
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wined3d: Update sRGB GL texture state.
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2011-11-23 09:13:21 +01:00 |
utils.c
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wined3d: Get rid of the WINED3DVIEWPORT typedef.
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2011-11-22 10:52:40 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
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2011-11-25 16:21:57 +01:00 |
view.c
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volume.c
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wined3d: Fetch currently active texture unit from the wined3d_context.
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2011-08-25 11:31:55 +02:00 |
wined3d_gl.h
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wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
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2011-11-24 17:10:03 +01:00 |
wined3d_main.c
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wined3d: Delete the static critical sections when unloading the dll.
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2011-11-17 11:38:08 +01:00 |
wined3d_private.h
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ddraw: Keep the primary surface mapped at the same address for early ddraw versions.
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2011-11-30 11:50:58 +01:00 |
wined3d.spec
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wined3d: Get rid of the wined3d_surface_bltfast() export.
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2011-10-31 23:52:47 +01:00 |