wine/dlls/d3d9
Stefan Dösinger 631f751fe1 wined3d: Add a test for zenable=false, zwriteenable=false.
I suspected that in this situation d3d writes to the z buffer, but the
test shows that I was mistaken
2008-09-11 11:43:42 +02:00
..
tests wined3d: Add a test for zenable=false, zwriteenable=false. 2008-09-11 11:43:42 +02:00
basetexture.c
cubetexture.c d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
d3d9_main.c d3d9: Add an API documentation stub to make winapi_check happy. 2008-08-04 13:04:39 +02:00
d3d9_private.h Spelling fixes. 2008-03-27 11:10:07 +01:00
d3d9.spec d3d9: Remove D3D9GetSWInfo. 2008-03-03 20:53:00 +01:00
device.c d3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present. 2008-09-10 12:03:55 +02:00
directx.c ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
indexbuffer.c d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
pixelshader.c d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
query.c d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
resource.c
stateblock.c Spelling fixes. 2008-03-27 11:10:07 +01:00
surface.c
swapchain.c wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
texture.c d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
version.rc
vertexbuffer.c d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
vertexdeclaration.c wined3d: Fix the texcoord size mask. 2008-08-26 12:07:41 +02:00
vertexshader.c d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
volume.c d3d9: Remove unneeded casts. 2007-12-05 12:04:44 +01:00
volumetexture.c d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00