wine/dlls/wined3d
Stefan Dösinger 65c447082a wined3d: Fix client gl unit selection.
I forgot that when re-enabling register combiners during the state
management rewrite.
2007-03-19 12:18:07 +01:00
..
arb_program_shader.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
baseshader.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
basetexture.c wined3d: Set wrapmode for cubemags to clamp regardless of the sampler state. 2007-03-13 11:51:35 +01:00
context.c wined3d: Blit the offscreen texture into the drawable if needed. 2007-03-12 12:02:05 +01:00
cubetexture.c
device.c wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d. 2007-03-19 12:17:18 +01:00
directx.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
drawprim.c wined3d: Remove space before '\n' in trace. 2007-03-14 12:10:47 +01:00
glsl_shader.c Mark several functions as static. 2007-03-13 13:35:12 +01:00
indexbuffer.c wined3d: Index buffer fixes. 2007-02-21 10:57:08 +01:00
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
palette.c wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
pixelshader.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
query.c wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c wined3d: Fix client gl unit selection. 2007-03-19 12:18:07 +01:00
stateblock.c wined3d: Correct various texture limits checks. 2007-03-13 11:53:28 +01:00
surface_gdi.c wined3d: Rework surface dirtification. 2007-03-07 12:18:14 +01:00
surface.c wined3d: Fix LockRect memory location calculation for WINED3DFMT_DXT*. 2007-03-17 19:51:34 +01:00
swapchain.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
texture.c
utils.c Mark several functions as static. 2007-03-13 13:35:12 +01:00
vertexbuffer.c wined3d: Remove some redundant code in IWineD3DVertexBufferImpl_FindDecl(). 2007-03-13 11:56:18 +01:00
vertexdeclaration.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
vertexshader.c wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction. 2007-03-08 11:58:50 +01:00
volume.c wined3d: Make sure volumes have memory allocated. 2007-02-21 11:00:08 +01:00
volumetexture.c
wined3d_main.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
wined3d_private_types.h wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d. 2007-03-19 12:17:18 +01:00
wined3d_private.h wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
wined3d.spec