wine/dlls/d3drm
2012-11-13 18:10:21 +01:00
..
tests d3drm: When creating a mesh, if all faces have the same number of vertex, set vertex_per_face and don't put nb indices in face data. 2012-10-25 16:51:59 +02:00
d3drm_main.c d3drm: Add IDirect3DRM2 interface. 2011-12-28 18:59:11 +01:00
d3drm_private.h d3drm: Implement IDirect3DRMX_CreateMesh. 2012-06-18 11:59:40 +02:00
d3drm.c d3drm: Implement IDirect3DRMX_CreateTexture. 2012-06-18 11:59:40 +02:00
d3drm.spec d3drm: Use float instead of long in the spec file for 32-bit floating point values. 2010-08-31 14:23:48 +02:00
device.c d3drm: Implement IDirect3DRMWinDevice_GetClassName. 2012-06-18 11:59:40 +02:00
frame.c d3drm: Fix a leak (coverity). 2012-11-08 15:37:53 +01:00
light.c d3drm: Implement IDirect3DRMLight_GetClassName. 2012-06-15 10:31:49 +02:00
Makefile.in d3drm: Add stub interface for IDirectTextureX. 2012-05-24 20:08:44 +02:00
material.c d3drm: Fix initial specular value of the Material2 interface. 2012-06-18 11:59:40 +02:00
math.c d3drm: The input quaternions are not changed when calling D3DRMQuaternionSlerp. 2010-01-11 11:29:59 -06:00
meshbuilder.c d3drm: Move mesh builder data cleaning code into a separate function. 2012-10-31 18:13:05 +01:00
texture.c d3drm: Implement texture SetAppData and GetAppData. 2012-11-13 18:10:21 +01:00
version.rc
viewport.c d3drm: Implement IDirect3DRMViewportX_GetClassName. 2012-06-18 11:59:40 +02:00