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arb_program_shader.c
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wined3d: Keep track of the current texture type for each texture unit.
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2011-08-29 12:08:19 +02:00 |
ati_fragment_shader.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
buffer.c
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wined3d: Call glFlush after updating a buffer.
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2011-08-24 11:52:06 +02:00 |
clipper.c
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context.c
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wined3d: Remove a useless NULL check (Coverity).
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2011-08-30 17:27:25 +02:00 |
device.c
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wined3d: Make the device parameter to wined3d_device_get_scissor_rect() const.
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2011-09-08 11:11:27 +02:00 |
directx.c
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wined3d: Don't print the GLSL info log by default on fglrx.
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2011-09-05 10:56:46 +02:00 |
drawprim.c
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wined3d: Make the device parameter to drawStridedSlow() const.
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2011-08-24 11:58:15 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Don't print the GLSL info log by default on fglrx.
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2011-09-05 10:56:46 +02:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
palette.c
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query.c
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resource.c
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wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
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2011-08-29 12:08:20 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader.c
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state.c
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wined3d: Store maximum vertex attributes count.
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2011-08-29 12:08:19 +02:00 |
stateblock.c
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surface.c
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wined3d: Use draw_binding for the surface_modify_location() call in surface_unmap() as well.
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2011-09-08 11:11:10 +02:00 |
swapchain.c
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ddraw: Get rid of the surface implementation switching code.
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2011-08-31 19:42:52 +02:00 |
texture.c
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wined3d: Keep track of the current texture type for each texture unit.
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2011-08-29 12:08:19 +02:00 |
utils.c
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wined3d: Remove unneeded address-of operators from function names.
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2011-08-30 11:56:48 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Fetch currently active texture unit from the wined3d_context.
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2011-08-25 11:31:55 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Enable multisampling by default.
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2011-08-26 11:28:50 +02:00 |
wined3d_private.h
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wined3d: Don't print the GLSL info log by default on fglrx.
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2011-09-05 10:56:46 +02:00 |
wined3d.spec
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