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arb_program_shader.c
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wined3d: Keep track of the current texture type for each texture unit.
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2011-08-29 12:08:19 +02:00 |
ati_fragment_shader.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
buffer.c
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wined3d: Call glFlush after updating a buffer.
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2011-08-24 11:52:06 +02:00 |
clipper.c
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wined3d: Get rid of some IWineD3D* references.
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2011-07-04 13:44:41 +02:00 |
context.c
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wined3d: Remove a useless NULL check (Coverity).
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2011-08-30 17:27:25 +02:00 |
device.c
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wined3d: Make the device parameter to wined3d_device_get_scissor_rect() const.
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2011-09-08 11:11:27 +02:00 |
directx.c
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wined3d: Don't print the GLSL info log by default on fglrx.
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2011-09-05 10:56:46 +02:00 |
drawprim.c
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wined3d: Make the device parameter to drawStridedSlow() const.
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2011-08-24 11:58:15 +02:00 |
gl_compat.c
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dlls: Assorted spelling fixes.
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2011-08-03 14:15:50 +02:00 |
glsl_shader.c
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wined3d: Don't print the GLSL info log by default on fglrx.
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2011-09-05 10:56:46 +02:00 |
Makefile.in
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wined3d: Merge surface_base.c into surface.c.
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2011-04-26 10:46:40 +02:00 |
nvidia_texture_shader.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
palette.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
query.c
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wined3d: Make the query parameter to wined3d_event_query_finish() const.
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2011-07-19 14:06:05 +02:00 |
resource.c
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wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
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2011-08-29 12:08:20 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Make the priv parameter to map_register() const.
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2011-07-19 14:06:01 +02:00 |
shader.c
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wined3d: Store a pointer to the framebuffer state in struct wined3d_state.
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2011-07-14 14:11:07 +02:00 |
state.c
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wined3d: Store maximum vertex attributes count.
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2011-08-29 12:08:19 +02:00 |
stateblock.c
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wined3d: Get rid of the clip status code.
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2011-07-14 14:11:18 +02:00 |
surface.c
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wined3d: Use draw_binding for the surface_modify_location() call in surface_unmap() as well.
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2011-09-08 11:11:10 +02:00 |
swapchain.c
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ddraw: Get rid of the surface implementation switching code.
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2011-08-31 19:42:52 +02:00 |
texture.c
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wined3d: Keep track of the current texture type for each texture unit.
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2011-08-29 12:08:19 +02:00 |
utils.c
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wined3d: Remove unneeded address-of operators from function names.
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2011-08-30 11:56:48 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
view.c
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
volume.c
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wined3d: Fetch currently active texture unit from the wined3d_context.
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2011-08-25 11:31:55 +02:00 |
wined3d_gl.h
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wined3d: Don't hide GL function pointer typedefs behind extension defines.
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2011-07-29 12:09:26 +02:00 |
wined3d_main.c
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wined3d: Enable multisampling by default.
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2011-08-26 11:28:50 +02:00 |
wined3d_private.h
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wined3d: Don't print the GLSL info log by default on fglrx.
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2011-09-05 10:56:46 +02:00 |
wined3d.spec
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wined3d: Get rid of wined3d_device_enum_resources().
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2011-07-25 21:25:11 +02:00 |