mirror of
https://github.com/reactos/wine.git
synced 2024-12-05 10:17:57 +00:00
164 lines
4.6 KiB
C
164 lines
4.6 KiB
C
/*
|
|
* Direct3D 9
|
|
*
|
|
* Copyright 2002-2003 Jason Edmeades
|
|
* Copyright 2002-2003 Raphael Junqueira
|
|
* Copyright 2005 Oliver Stieber
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "initguid.h"
|
|
#include "d3d9_private.h"
|
|
|
|
static CRITICAL_SECTION_DEBUG d3d9_cs_debug =
|
|
{
|
|
0, 0, &d3d9_cs,
|
|
{ &d3d9_cs_debug.ProcessLocksList,
|
|
&d3d9_cs_debug.ProcessLocksList },
|
|
0, 0, { (DWORD_PTR)(__FILE__ ": d3d9_cs") }
|
|
};
|
|
CRITICAL_SECTION d3d9_cs = { &d3d9_cs_debug, -1, 0, 0, 0, 0 };
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
|
|
|
|
static int D3DPERF_event_level = 0;
|
|
|
|
void WINAPI DebugSetMute(void) {
|
|
/* nothing to do */
|
|
}
|
|
|
|
IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
|
|
IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
|
|
|
|
object->lpVtbl = &Direct3D9_Vtbl;
|
|
object->ref = 1;
|
|
EnterCriticalSection(&d3d9_cs);
|
|
object->WineD3D = WineDirect3DCreate(9, (IUnknown *)object);
|
|
LeaveCriticalSection(&d3d9_cs);
|
|
|
|
TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
|
|
|
|
if (!object->WineD3D)
|
|
{
|
|
HeapFree( GetProcessHeap(), 0, object );
|
|
object = NULL;
|
|
}
|
|
return (IDirect3D9*) object;
|
|
}
|
|
|
|
HRESULT WINAPI Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **direct3d9ex) {
|
|
IDirect3D9 *ret;
|
|
IDirect3D9Impl* object;
|
|
|
|
TRACE("Calling Direct3DCreate9\n");
|
|
ret = Direct3DCreate9(SDKVersion);
|
|
if(!ret) {
|
|
*direct3d9ex = NULL;
|
|
return D3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
object = (IDirect3D9Impl *) ret;
|
|
object->extended = TRUE; /* Enables QI for extended interfaces */
|
|
*direct3d9ex = (IDirect3D9Ex *) object;
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*******************************************************************
|
|
* Direct3DShaderValidatorCreate9 (D3D9.@)
|
|
*
|
|
* No documentation available for this function.
|
|
* SDK only says it is internal and shouldn't be used.
|
|
*/
|
|
void* WINAPI Direct3DShaderValidatorCreate9(void)
|
|
{
|
|
FIXME("stub\n");
|
|
return NULL;
|
|
}
|
|
|
|
/*******************************************************************
|
|
* DllMain
|
|
*/
|
|
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
|
|
{
|
|
/* At process attach */
|
|
TRACE("fdwReason=%d\n", fdwReason);
|
|
if (fdwReason == DLL_PROCESS_ATTACH)
|
|
DisableThreadLibraryCalls(hInstDLL);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* D3DPERF_BeginEvent (D3D9.@)
|
|
*/
|
|
int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
|
|
FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
|
|
|
|
return D3DPERF_event_level++;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* D3DPERF_EndEvent (D3D9.@)
|
|
*/
|
|
int WINAPI D3DPERF_EndEvent(void) {
|
|
FIXME("(void) : stub\n");
|
|
|
|
return --D3DPERF_event_level;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* D3DPERF_GetStatus (D3D9.@)
|
|
*/
|
|
DWORD WINAPI D3DPERF_GetStatus(void) {
|
|
FIXME("(void) : stub\n");
|
|
|
|
return 0;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* D3DPERF_SetOptions (D3D9.@)
|
|
*
|
|
*/
|
|
void WINAPI D3DPERF_SetOptions(DWORD options)
|
|
{
|
|
FIXME("(%#x) : stub\n", options);
|
|
}
|
|
|
|
/***********************************************************************
|
|
* D3DPERF_QueryRepeatFrame (D3D9.@)
|
|
*/
|
|
BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
|
|
FIXME("(void) : stub\n");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* D3DPERF_SetMarker (D3D9.@)
|
|
*/
|
|
void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
|
|
FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
|
|
}
|
|
|
|
/***********************************************************************
|
|
* D3DPERF_SetRegion (D3D9.@)
|
|
*/
|
|
void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
|
|
FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
|
|
}
|