wine/dlls/d3d9
2009-02-19 12:53:50 +01:00
..
tests d3d9: Test table fog and exp fog in the shader fog test. 2009-02-11 12:22:00 +01:00
basetexture.c
cubetexture.c wined3d: Add an IWineD3DDeviceParent interface. 2009-01-16 13:29:32 +01:00
d3d9_main.c
d3d9_private.h wined3d: Add an IWineD3DDeviceParent interface. 2009-01-16 13:29:32 +01:00
d3d9.spec
device.c d3d9: Remove superfluous pointer casts. 2009-01-29 14:06:18 +01:00
directx.c d3d9: Remove superfluous pointer casts. 2009-01-29 14:06:18 +01:00
indexbuffer.c
Makefile.in
pixelshader.c d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
query.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
resource.c
stateblock.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
surface.c ddrawex: Add a test for the permanent DC function. 2009-01-09 16:26:06 +01:00
swapchain.c d3d9: Also copy the AutoDepthStencilFormat field in GetPresentParameters(). 2009-02-19 12:53:50 +01:00
texture.c wined3d: Add an IWineD3DDeviceParent interface. 2009-01-16 13:29:32 +01:00
version.rc
vertexbuffer.c
vertexdeclaration.c d3d9: Use the correct size for D3DFVF_XYZW. 2008-12-29 11:49:54 +01:00
vertexshader.c d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
volume.c wined3d: Add an IWineD3DDeviceParent interface. 2009-01-16 13:29:32 +01:00
volumetexture.c wined3d: Add an IWineD3DDeviceParent interface. 2009-01-16 13:29:32 +01:00