wine/dlls/d3d9/d3d9_private.h
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00

564 lines
24 KiB
C

/*
* Direct3D 9 private include file
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D9_PRIVATE_H
#define __WINE_D3D9_PRIVATE_H
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3d9.h"
#include "wine/wined3d.h"
/* ===========================================================================
Internal use
=========================================================================== */
extern HRESULT vdecl_convert_fvf(
DWORD FVF,
D3DVERTEXELEMENT9** ppVertexElements);
extern CRITICAL_SECTION d3d9_cs;
/* ===========================================================================
Macros
=========================================================================== */
/* Not nice, but it lets wined3d support different versions of directx */
#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
_pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
_pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
_pD3D9Caps->Caps = _pWineCaps->Caps; \
_pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
_pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
_pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
_pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
_pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
_pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
_pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
_pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
_pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
_pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
_pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
_pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
_pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
_pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
_pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
_pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
_pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
_pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
_pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
_pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
_pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
_pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
_pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
_pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
_pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
_pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
_pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
_pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
_pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
_pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
_pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
_pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
_pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
_pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
_pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
_pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
_pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
_pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
_pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
_pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
_pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
_pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
_pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
_pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
_pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
_pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
_pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
_pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
_pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
_pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
_pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
_pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
_pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
_pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
_pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
_pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
_pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
_pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
_pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
_pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
_pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
_pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
_pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
_pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
_pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
_pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
_pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
_pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
_pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
_pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
_pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
_pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
_pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
/* ===========================================================================
D3D9 interfaces
=========================================================================== */
/* ---------- */
/* IDirect3D9 */
/* ---------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3D9ExVtbl Direct3D9_Vtbl;
/*****************************************************************************
* IDirect3D implementation structure
*/
typedef struct IDirect3D9Impl
{
/* IUnknown fields */
const IDirect3D9ExVtbl *lpVtbl;
LONG ref;
/* The WineD3D device */
IWineD3D *WineD3D;
/* Created via Direct3DCreate9Ex? Can QI extended interfaces */
BOOL extended;
} IDirect3D9Impl;
void filter_caps(D3DCAPS9* pCaps);
/* ---------------- */
/* IDirect3DDevice9 */
/* ---------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl;
/*****************************************************************************
* IDirect3DDevice9 implementation structure
*/
typedef struct IDirect3DDevice9Impl
{
/* IUnknown fields */
const IDirect3DDevice9ExVtbl *lpVtbl;
const IWineD3DDeviceParentVtbl *device_parent_vtbl;
LONG ref;
/* IDirect3DDevice9 fields */
IWineD3DDevice *WineD3DDevice;
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL inDestruction;
IDirect3DVertexDeclaration9 **convertedDecls;
unsigned int numConvertedDecls, declArraySize;
BOOL notreset;
} IDirect3DDevice9Impl;
/* IDirect3DDevice9: */
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
/* ---------------- */
/* IDirect3DVolume9 */
/* ---------------- */
/*****************************************************************************
* IDirect3DVolume9 implementation structure
*/
extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
typedef struct IDirect3DVolume9Impl
{
/* IUnknown fields */
const IDirect3DVolume9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DVolume9 fields */
IWineD3DVolume *wineD3DVolume;
/* The volume container */
IUnknown *container;
/* If set forward refcounting to this object */
IUnknown *forwardReference;
} IDirect3DVolume9Impl;
/* ------------------- */
/* IDirect3DSwapChain9 */
/* ------------------- */
/*****************************************************************************
* IDirect3DSwapChain9 implementation structure
*/
typedef struct IDirect3DSwapChain9Impl
{
/* IUnknown fields */
const IDirect3DSwapChain9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DSwapChain9 fields */
IWineD3DSwapChain *wineD3DSwapChain;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
/* Flags an implicit swap chain */
BOOL isImplicit;
} IDirect3DSwapChain9Impl;
/* ------------------ */
/* IDirect3DResource9 */
/* ------------------ */
/*****************************************************************************
* IDirect3DResource9 implementation structure
*/
typedef struct IDirect3DResource9Impl
{
/* IUnknown fields */
const IDirect3DResource9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DResource *wineD3DResource;
} IDirect3DResource9Impl;
extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
/* ----------------- */
/* IDirect3DSurface9 */
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
/*****************************************************************************
* IDirect3DSurface9 implementation structure
*/
typedef struct IDirect3DSurface9Impl
{
/* IUnknown fields */
const IDirect3DSurface9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DSurface *wineD3DSurface;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
/* The surface container */
IUnknown *container;
/* If set forward refcounting to this object */
IUnknown *forwardReference;
/* Flags an implicit surface */
BOOL isImplicit;
} IDirect3DSurface9Impl;
/* ---------------------- */
/* IDirect3DVertexBuffer9 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexBuffer9 implementation structure
*/
typedef struct IDirect3DVertexBuffer9Impl
{
/* IUnknown fields */
const IDirect3DVertexBuffer9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DVertexBuffer *wineD3DVertexBuffer;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVertexBuffer9Impl;
/* --------------------- */
/* IDirect3DIndexBuffer9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DIndexBuffer9 implementation structure
*/
typedef struct IDirect3DIndexBuffer9Impl
{
/* IUnknown fields */
const IDirect3DIndexBuffer9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DIndexBuffer *wineD3DIndexBuffer;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DIndexBuffer9Impl;
/* --------------------- */
/* IDirect3DBaseTexture9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DBaseTexture9 implementation structure
*/
typedef struct IDirect3DBaseTexture9Impl
{
/* IUnknown fields */
const IDirect3DBaseTexture9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DBaseTexture *wineD3DBaseTexture;
} IDirect3DBaseTexture9Impl;
extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
/* --------------------- */
/* IDirect3DCubeTexture9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DCubeTexture9 implementation structure
*/
typedef struct IDirect3DCubeTexture9Impl
{
/* IUnknown fields */
const IDirect3DCubeTexture9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DCubeTexture *wineD3DCubeTexture;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DCubeTexture9Impl;
/* ----------------- */
/* IDirect3DTexture9 */
/* ----------------- */
/*****************************************************************************
* IDirect3DTexture9 implementation structure
*/
typedef struct IDirect3DTexture9Impl
{
/* IUnknown fields */
const IDirect3DTexture9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DTexture *wineD3DTexture;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DTexture9Impl;
/* ----------------------- */
/* IDirect3DVolumeTexture9 */
/* ----------------------- */
/*****************************************************************************
* IDirect3DVolumeTexture9 implementation structure
*/
typedef struct IDirect3DVolumeTexture9Impl
{
/* IUnknown fields */
const IDirect3DVolumeTexture9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DVolumeTexture *wineD3DVolumeTexture;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVolumeTexture9Impl;
/* ----------------------- */
/* IDirect3DStateBlock9 */
/* ----------------------- */
/*****************************************************************************
* IDirect3DStateBlock9 implementation structure
*/
typedef struct IDirect3DStateBlock9Impl {
/* IUnknown fields */
const IDirect3DStateBlock9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DStateBlock9 fields */
IWineD3DStateBlock *wineD3DStateBlock;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DStateBlock9Impl;
/* --------------------------- */
/* IDirect3DVertexDeclaration9 */
/* --------------------------- */
/*****************************************************************************
* IDirect3DVertexDeclaration implementation structure
*/
typedef struct IDirect3DVertexDeclaration9Impl {
/* IUnknown fields */
const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
LONG ref;
D3DVERTEXELEMENT9 *elements;
UINT element_count;
/* IDirect3DVertexDeclaration9 fields */
IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
DWORD convFVF;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVertexDeclaration9Impl;
void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
/* ---------------------- */
/* IDirect3DVertexShader9 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexShader implementation structure
*/
typedef struct IDirect3DVertexShader9Impl {
/* IUnknown fields */
const IDirect3DVertexShader9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DVertexShader9 fields */
IWineD3DVertexShader *wineD3DVertexShader;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVertexShader9Impl;
/* --------------------- */
/* IDirect3DPixelShader9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
typedef struct IDirect3DPixelShader9Impl {
/* IUnknown fields */
const IDirect3DPixelShader9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DPixelShader9 fields */
IWineD3DPixelShader *wineD3DPixelShader;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DPixelShader9Impl;
/* --------------- */
/* IDirect3DQuery9 */
/* --------------- */
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
typedef struct IDirect3DQuery9Impl {
/* IUnknown fields */
const IDirect3DQuery9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DQuery9 fields */
IWineD3DQuery *wineD3DQuery;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DQuery9Impl;
/* Callbacks */
extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
#endif /* __WINE_D3D9_PRIVATE_H */