mirror of
https://github.com/reactos/wine.git
synced 2024-12-05 18:27:13 +00:00
432 lines
16 KiB
C
432 lines
16 KiB
C
/*
|
|
* IDirect3DVertexDeclaration9 implementation
|
|
*
|
|
* Copyright 2002-2003 Raphael Junqueira
|
|
* Jason Edmeades
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d9_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
|
|
|
|
typedef struct _D3DDECLTYPE_INFO {
|
|
D3DDECLTYPE d3dType;
|
|
int size;
|
|
int typesize;
|
|
} D3DDECLTYPE_INFO;
|
|
|
|
static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
|
|
{D3DDECLTYPE_FLOAT1, 1, sizeof(float)},
|
|
{D3DDECLTYPE_FLOAT2, 2, sizeof(float)},
|
|
{D3DDECLTYPE_FLOAT3, 3, sizeof(float)},
|
|
{D3DDECLTYPE_FLOAT4, 4, sizeof(float)},
|
|
{D3DDECLTYPE_D3DCOLOR, 4, sizeof(BYTE)},
|
|
{D3DDECLTYPE_UBYTE4, 4, sizeof(BYTE)},
|
|
{D3DDECLTYPE_SHORT2, 2, sizeof(short int)},
|
|
{D3DDECLTYPE_SHORT4, 4, sizeof(short int)},
|
|
{D3DDECLTYPE_UBYTE4N, 4, sizeof(BYTE)},
|
|
{D3DDECLTYPE_SHORT2N, 2, sizeof(short int)},
|
|
{D3DDECLTYPE_SHORT4N, 4, sizeof(short int)},
|
|
{D3DDECLTYPE_USHORT2N, 2, sizeof(short int)},
|
|
{D3DDECLTYPE_USHORT4N, 4, sizeof(short int)},
|
|
{D3DDECLTYPE_UDEC3, 3, sizeof(short int)},
|
|
{D3DDECLTYPE_DEC3N, 3, sizeof(short int)},
|
|
{D3DDECLTYPE_FLOAT16_2, 2, sizeof(short int)},
|
|
{D3DDECLTYPE_FLOAT16_4, 4, sizeof(short int)}};
|
|
|
|
#define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
|
|
#define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
|
|
|
|
HRESULT vdecl_convert_fvf(
|
|
DWORD fvf,
|
|
D3DVERTEXELEMENT9** ppVertexElements) {
|
|
|
|
unsigned int idx, idx2;
|
|
unsigned int offset;
|
|
BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
|
|
BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
|
|
BOOL has_blend_idx = has_blend &&
|
|
(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
|
|
(fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
|
|
(fvf & D3DFVF_LASTBETA_UBYTE4));
|
|
BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
|
|
BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
|
|
|
|
BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
|
|
BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
|
|
|
|
DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
|
|
DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
|
|
|
|
D3DVERTEXELEMENT9 end_element = D3DDECL_END();
|
|
D3DVERTEXELEMENT9 *elements = NULL;
|
|
|
|
unsigned int size;
|
|
DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
|
|
if (has_blend_idx) num_blends--;
|
|
|
|
/* Compute declaration size */
|
|
size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
|
|
has_psize + has_diffuse + has_specular + num_textures + 1;
|
|
|
|
/* convert the declaration */
|
|
elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
|
|
if (!elements)
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
|
|
elements[size-1] = end_element;
|
|
idx = 0;
|
|
if (has_pos) {
|
|
if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
|
|
elements[idx].Type = D3DDECLTYPE_FLOAT4;
|
|
elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
|
|
}
|
|
else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
|
|
elements[idx].Type = D3DDECLTYPE_FLOAT4;
|
|
elements[idx].Usage = D3DDECLUSAGE_POSITION;
|
|
}
|
|
else {
|
|
elements[idx].Type = D3DDECLTYPE_FLOAT3;
|
|
elements[idx].Usage = D3DDECLUSAGE_POSITION;
|
|
}
|
|
elements[idx].UsageIndex = 0;
|
|
idx++;
|
|
}
|
|
if (has_blend && (num_blends > 0)) {
|
|
if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
|
|
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
|
|
else {
|
|
switch(num_blends) {
|
|
case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
|
|
case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
|
|
case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
|
|
case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
|
|
default:
|
|
ERR("Unexpected amount of blend values: %u\n", num_blends);
|
|
}
|
|
}
|
|
elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
|
|
elements[idx].UsageIndex = 0;
|
|
idx++;
|
|
}
|
|
if (has_blend_idx) {
|
|
if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
|
|
(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
|
|
elements[idx].Type = D3DDECLTYPE_UBYTE4;
|
|
else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
|
|
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
|
|
else
|
|
elements[idx].Type = D3DDECLTYPE_FLOAT1;
|
|
elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
|
|
elements[idx].UsageIndex = 0;
|
|
idx++;
|
|
}
|
|
if (has_normal) {
|
|
elements[idx].Type = D3DDECLTYPE_FLOAT3;
|
|
elements[idx].Usage = D3DDECLUSAGE_NORMAL;
|
|
elements[idx].UsageIndex = 0;
|
|
idx++;
|
|
}
|
|
if (has_psize) {
|
|
elements[idx].Type = D3DDECLTYPE_FLOAT1;
|
|
elements[idx].Usage = D3DDECLUSAGE_PSIZE;
|
|
elements[idx].UsageIndex = 0;
|
|
idx++;
|
|
}
|
|
if (has_diffuse) {
|
|
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
|
|
elements[idx].Usage = D3DDECLUSAGE_COLOR;
|
|
elements[idx].UsageIndex = 0;
|
|
idx++;
|
|
}
|
|
if (has_specular) {
|
|
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
|
|
elements[idx].Usage = D3DDECLUSAGE_COLOR;
|
|
elements[idx].UsageIndex = 1;
|
|
idx++;
|
|
}
|
|
for (idx2 = 0; idx2 < num_textures; idx2++) {
|
|
unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
|
|
switch (numcoords) {
|
|
case D3DFVF_TEXTUREFORMAT1:
|
|
elements[idx].Type = D3DDECLTYPE_FLOAT1;
|
|
break;
|
|
case D3DFVF_TEXTUREFORMAT2:
|
|
elements[idx].Type = D3DDECLTYPE_FLOAT2;
|
|
break;
|
|
case D3DFVF_TEXTUREFORMAT3:
|
|
elements[idx].Type = D3DDECLTYPE_FLOAT3;
|
|
break;
|
|
case D3DFVF_TEXTUREFORMAT4:
|
|
elements[idx].Type = D3DDECLTYPE_FLOAT4;
|
|
break;
|
|
}
|
|
elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
|
|
elements[idx].UsageIndex = idx2;
|
|
idx++;
|
|
}
|
|
|
|
/* Now compute offsets, and initialize the rest of the fields */
|
|
for (idx = 0, offset = 0; idx < size-1; idx++) {
|
|
elements[idx].Stream = 0;
|
|
elements[idx].Method = D3DDECLMETHOD_DEFAULT;
|
|
elements[idx].Offset = offset;
|
|
offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
|
|
}
|
|
|
|
*ppVertexElements = elements;
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* IDirect3DVertexDeclaration9 IUnknown parts follow: */
|
|
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
|
|
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) {
|
|
IDirect3DVertexDeclaration9_AddRef(iface);
|
|
*ppobj = This;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
*ppobj = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
|
|
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
|
|
|
|
if(ref == 1) {
|
|
IDirect3DDevice9Ex_AddRef(This->parentDevice);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) {
|
|
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
|
|
|
|
if(This->ref != 0) {
|
|
/* Should not happen unless wine has a bug or the application releases references it does not own */
|
|
ERR("Destroying vdecl with ref != 0\n");
|
|
}
|
|
EnterCriticalSection(&d3d9_cs);
|
|
IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
|
|
LeaveCriticalSection(&d3d9_cs);
|
|
HeapFree(GetProcessHeap(), 0, This->elements);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
|
|
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
|
|
|
if (ref == 0) {
|
|
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
|
|
|
|
if(!This->convFVF) {
|
|
IDirect3DVertexDeclaration9Impl_Release(iface);
|
|
}
|
|
IDirect3DDevice9Ex_Release(parentDevice);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DVertexDeclaration9 Interface follow: */
|
|
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
|
|
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
|
|
IWineD3DDevice *myDevice = NULL;
|
|
HRESULT hr = D3D_OK;
|
|
|
|
TRACE("(%p) : Relay\n", iface);
|
|
|
|
EnterCriticalSection(&d3d9_cs);
|
|
hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
|
|
if (hr == D3D_OK && myDevice != NULL) {
|
|
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
|
|
IWineD3DDevice_Release(myDevice);
|
|
}
|
|
LeaveCriticalSection(&d3d9_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
|
|
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
|
|
|
|
TRACE("(%p) : pDecl %p, pNumElements %p)\n", This, pDecl, pNumElements);
|
|
|
|
*pNumElements = This->element_count;
|
|
|
|
/* Passing a NULL pDecl is used to just retrieve the number of elements */
|
|
if (!pDecl) {
|
|
TRACE("NULL pDecl passed. Returning D3D_OK.\n");
|
|
return D3D_OK;
|
|
}
|
|
|
|
TRACE("Copying %p to %p\n", This->elements, pDecl);
|
|
CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9));
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3DVertexDeclaration9Impl_QueryInterface,
|
|
IDirect3DVertexDeclaration9Impl_AddRef,
|
|
IDirect3DVertexDeclaration9Impl_Release,
|
|
/* IDirect3DVertexDeclaration9 */
|
|
IDirect3DVertexDeclaration9Impl_GetDevice,
|
|
IDirect3DVertexDeclaration9Impl_GetDeclaration
|
|
};
|
|
|
|
static UINT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements, WINED3DVERTEXELEMENT **wined3d_elements) {
|
|
const D3DVERTEXELEMENT9* element;
|
|
UINT element_count = 1;
|
|
UINT i;
|
|
|
|
TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
|
|
|
|
element = d3d9_elements;
|
|
while (element++->Stream != 0xff && element_count++ < 128);
|
|
|
|
if (element_count == 128) {
|
|
return 0;
|
|
}
|
|
|
|
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(WINED3DVERTEXELEMENT));
|
|
if (!*wined3d_elements) {
|
|
FIXME("Memory allocation failed\n");
|
|
return 0;
|
|
}
|
|
|
|
for (i = 0; i < element_count; ++i) {
|
|
CopyMemory(*wined3d_elements + i, d3d9_elements + i, sizeof(D3DVERTEXELEMENT9));
|
|
(*wined3d_elements)[i].Reg = -1;
|
|
}
|
|
|
|
return element_count;
|
|
}
|
|
|
|
/* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
|
|
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
|
|
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
IDirect3DVertexDeclaration9Impl *object = NULL;
|
|
WINED3DVERTEXELEMENT* wined3d_elements;
|
|
UINT element_count;
|
|
HRESULT hr = D3D_OK;
|
|
|
|
TRACE("(%p) : Relay\n", iface);
|
|
if (NULL == ppDecl) {
|
|
WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
element_count = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements);
|
|
if (!element_count) {
|
|
FIXME("(%p) : Error parsing vertex declaration\n", This);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* Allocate the storage for the device */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexDeclaration9Impl));
|
|
if (NULL == object) {
|
|
HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
|
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
|
|
object->ref = 0;
|
|
|
|
object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9));
|
|
if (!object->elements) {
|
|
HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
ERR("Memory allocation failed\n");
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
|
|
object->element_count = element_count;
|
|
|
|
EnterCriticalSection(&d3d9_cs);
|
|
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration, (IUnknown *)object, wined3d_elements, element_count);
|
|
LeaveCriticalSection(&d3d9_cs);
|
|
|
|
HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
|
|
|
if (FAILED(hr)) {
|
|
|
|
/* free up object */
|
|
WARN("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0, object->elements);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
} else {
|
|
object->parentDevice = iface;
|
|
*ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object;
|
|
IDirect3DVertexDeclaration9_AddRef(*ppDecl);
|
|
TRACE("(%p) : Created vertex declaration %p\n", This, object);
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl;
|
|
HRESULT hr = D3D_OK;
|
|
|
|
TRACE("(%p) : Relay\n", iface);
|
|
|
|
EnterCriticalSection(&d3d9_cs);
|
|
hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
|
|
LeaveCriticalSection(&d3d9_cs);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl) {
|
|
IDirect3DDevice9Impl* This = (IDirect3DDevice9Impl*) iface;
|
|
IWineD3DVertexDeclaration* pTest = NULL;
|
|
HRESULT hr = D3D_OK;
|
|
|
|
TRACE("(%p) : Relay+\n", iface);
|
|
|
|
if (NULL == ppDecl) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
*ppDecl = NULL;
|
|
EnterCriticalSection(&d3d9_cs);
|
|
hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
|
|
if (hr == D3D_OK && NULL != pTest) {
|
|
IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
|
|
IWineD3DVertexDeclaration_Release(pTest);
|
|
} else {
|
|
*ppDecl = NULL;
|
|
}
|
|
LeaveCriticalSection(&d3d9_cs);
|
|
TRACE("(%p) : returning %p\n", This, *ppDecl);
|
|
return hr;
|
|
}
|