wine/dlls/wined3d
2007-04-09 12:40:52 +02:00
..
arb_program_shader.c wined3d: Implement bem shader instruction. 2007-03-27 12:30:38 +02:00
baseshader.c wined3d: Use GL_TEXTURE_2D for dummy textures. 2007-03-30 11:25:23 +02:00
basetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
context.c wined3d: Handle FBO attachments slightly more efficiently. 2007-04-09 12:38:53 +02:00
cubetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
device.c wined3d: Use the framebuffer blit extension to implement StretchRect. 2007-04-09 12:40:52 +02:00
directx.c wined3d: Handle FBO attachments slightly more efficiently. 2007-04-09 12:38:53 +02:00
drawprim.c wined3d: Fixup FBO depth attachments when the depth attachment is larger than the render target. 2007-04-09 12:39:23 +02:00
glsl_shader.c wined3d: Fix GLSL cnd instruction. 2007-04-05 10:55:00 +02:00
indexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
palette.c wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
pixelshader.c wined3d: Implement bem shader instruction. 2007-03-27 12:30:38 +02:00
query.c wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c wined3d: Only issue state_patchsegments FIXME once. 2007-04-04 12:45:57 +02:00
stateblock.c wined3d: Use GL_TEXTURE_2D for dummy textures. 2007-03-30 11:25:23 +02:00
surface_gdi.c wined3d: Add Filtering to IWineD3DSurface::Blt and handle it. 2007-04-07 10:58:10 +02:00
surface.c wined3d: Use the framebuffer blit extension to implement StretchRect. 2007-04-09 12:40:52 +02:00
swapchain.c wined3d: Add Filtering to IWineD3DSurface::Blt and handle it. 2007-04-07 10:58:10 +02:00
texture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
utils.c wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE values. 2007-04-09 12:39:35 +02:00
vertexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
vertexdeclaration.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
vertexshader.c wined3d: Remove fog coordinate clamping in the vertex shader. 2007-03-23 12:30:58 +01:00
volume.c wined3d: Use GL_APPLE_client_storage if available. 2007-04-02 11:34:12 +02:00
volumetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
wined3d_main.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
wined3d_private_types.h wined3d: Implement support for projective textures in ps 2.0 and later. 2007-03-29 21:15:29 +02:00
wined3d_private.h wined3d: Use the framebuffer blit extension to implement StretchRect. 2007-04-09 12:40:52 +02:00
wined3d.spec