wine/dlls/wined3d
2006-07-31 17:20:15 +02:00
..
arb_program_shader.c wined3d: More shader fixes / new instructions. 2006-07-28 14:01:16 +02:00
baseshader.c wined3d: Skip processing of D3DSIO_PHASE instruction. 2006-07-29 11:50:10 +02:00
basetexture.c
cubetexture.c
device.c wined3d: Avoid NULL dereference. 2006-07-31 17:20:05 +02:00
directx.c wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders. 2006-07-31 10:53:05 +02:00
drawprim.c wined3d: Fix some upside-down rendering issues for shaders. 2006-07-27 12:03:25 +02:00
glsl_shader.c wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL). 2006-07-29 11:50:02 +02:00
indexbuffer.c
Makefile.in
palette.c
pixelshader.c wined3d: More shader fixes / new instructions. 2006-07-28 14:01:16 +02:00
query.c wined3d: Add real occlusion query support. 2006-07-25 11:22:00 +02:00
resource.c
stateblock.c wined3d: Improve traces for D3DTRANSFORMSTATETYPE. 2006-07-24 19:55:27 +02:00
surface_gdi.c ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
surface.c wined3d: Fix potential NULL dereference in IWineD3DSurfaceImpl_LockRect. 2006-07-31 17:20:15 +02:00
swapchain.c wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
texture.c
utils.c wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
vertexbuffer.c wined3d: D3d8 shaders can have a NULL pFunction, but a valid vertex declaration. 2006-07-25 11:21:46 +02:00
vertexdeclaration.c wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
vertexshader.c wined3d: More shader fixes / new instructions. 2006-07-28 14:01:16 +02:00
volume.c
volumetexture.c
wined3d_main.c wined3d: Add a setting for the render target locking method. 2006-07-18 11:22:51 +02:00
wined3d_private.h wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
wined3d.spec